Battle effects: Difference between revisions

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[[File:Flamethrower V.png|frame|{{m|Flamethrower}}'s battle animation]]
[[File:Flamethrower V.png|frame|{{m|Flamethrower}}'s battle animation]]
'''Battle animations''' are used in the [[core series]] of the [[Pokémon games]]. They appear in all handheld Pokémon [[core series|version]]s, as well as some console games such as those in the [[Pokémon Stadium series]] and {{g|Colosseum}}. Battle animations are the visual display of [[move]]s used by Pokémon, as well as other in-battle effects such as [[weather conditions]] and [[status infliction]]. Battle animations require a series of sprites to make a moving animation, sometimes also using different backgrounds to enhance the scenery.  
'''Battle animations''' are used in the [[core series]] of the [[Pokémon games]]. They appear in all handheld Pokémon [[core series|version]]s, as well as some console games such as those in the [[Pokémon Stadium series]] and {{g|Colosseum}}. Battle animations are the visual display of [[move]]s used by Pokémon, as well as other in-battle effects such as [[weather conditions]] and [[status infliction]]. Battle animations require a series of sprites to make a moving animation, sometimes also using different backgrounds to enhance the scenery. In {{game|Crystal}}, the animation of the Pokémon themselves is also considered a battle animation.


Players have the ability to turn off battle animations as they are not necessary to progress through the game, and battles progress faster without them. The animations can be turned off by opening the [[menu]] and selecting [[Options]], then Battle Scene.
Players have the ability to turn off battle animations as they are not necessary to progress through the game, and battles progress faster without them. The animations can be turned off by opening the [[menu]] and selecting [[Options]], then Battle Scene.

Revision as of 18:03, 15 March 2014

Flamethrower's battle animation

Battle animations are used in the core series of the Pokémon games. They appear in all handheld Pokémon versions, as well as some console games such as those in the Pokémon Stadium series and Pokémon Colosseum. Battle animations are the visual display of moves used by Pokémon, as well as other in-battle effects such as weather conditions and status infliction. Battle animations require a series of sprites to make a moving animation, sometimes also using different backgrounds to enhance the scenery. In Pokémon Crystal, the animation of the Pokémon themselves is also considered a battle animation.

Players have the ability to turn off battle animations as they are not necessary to progress through the game, and battles progress faster without them. The animations can be turned off by opening the menu and selecting Options, then Battle Scene.

In Generation III, the battle animations of Thunder and Thunderbolt may freeze the game. Turning off the animations will solve this problem.

Battle animations were given a greater enhancement in Generation V. When a move is used, the camera will zoom in on the affected Pokémon. Sometimes during Double and Triple Battles, the camera will pan outward so that the entire battlefield is seen clearly.

Trivia

  • In most games, all battle animations begin at a fixed position, which leads to some controversy over how some Pokémon are able to use the attacks - for instance, when a Cyndaquil uses Flamethrower, the flames appear to come out of its eyes.
File:Hydro Pump Stadium2 comparision.png
Notice how Blastoise's Hydro Pump differs in quantity from that of a Pokémon like Poliwrath in Stadium 2.
Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.