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Nescientist (talk | contribs) (→In battle: better avoid "always" when there are exceptions) |
Tiddlywinks (talk | contribs) m (Undo revision 2641360 by Nescientist (talk)The same problem's still there, just shifted... (And a bit more densely worded)) |
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====Generation II==== | ====Generation II==== | ||
A wild Pokémon's Teleport | A wild Pokémon's Teleport will always succeed; however, Teleport used by a Pokémon the player owns may still fail in a wild battle if its level is lower than the wild Pokémon's level. | ||
Teleport will fail if the user is trapped by a {{cat|Trapping moves|trapping move}} (except {{cat|binding moves}}). | Teleport will fail if the user is trapped by a {{cat|Trapping moves|trapping move}} (except {{cat|binding moves}}). | ||
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Teleport fails if used in a wild battle that is not a Single Battle. Teleport can no longer fail due to the user's level being less than the opponent's level. | Teleport fails if used in a wild battle that is not a Single Battle. Teleport can no longer fail due to the user's level being less than the opponent's level. | ||
Teleport will now fail if the user is trapped by | Teleport will now fail if the user is trapped by a {{cat|Trapping moves|trapping move}} (including {{m|Ingrain}} and {{cat|binding moves}}) or {{cat|Trapping Abilities|Ability}}. If the user is holding a [[Smoke Ball]], Teleport will succeed regardless of trapping moves and Abilities. | ||
Teleport can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra appeal point if any of the moves {{m|Confusion}}, {{m|Double Team}}, {{m|Kinesis}} or {{m|Psychic}} was used in the prior turn. | Teleport can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra appeal point if any of the moves {{m|Confusion}}, {{m|Double Team}}, {{m|Kinesis}} or {{m|Psychic}} was used in the prior turn. |