Zoroark (UNITE): Difference between revisions

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(Copied in move descriptions from the game for all non-Unite moves. Also added an intro. Changed some move data to match current game text. (Some cooldowns and move categories))
(updating template uses (AWB))
Line 9: Line 9:
|damage=Attack
|damage=Attack
|difficulty=Expert
|difficulty=Expert
|offense=3.5
|endurance=1.5
|mobility=4
|scoring=2
|support=0.5
|evolve=2.0
|evolve=2.0
|ndex1=570
|ndex1=570
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===Passive Ability===
===Passive Ability===
{{UnitePassiveAbility
{{UnitePassiveAbility
|image=[[File:UNITE Zoroark Illusion.png|60px]]
|image=UNITE Zoroark Illusion.png
|ability=Illusion
|ability=Illusion
|jname=イリュージョン
|jname=イリュージョン
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<!--[[File:Slash UNITE.png|275px|thumb|right|Slash]]-->
<!--[[File:Slash UNITE.png|275px|thumb|right|Slash]]-->
{{UniteMove
{{UniteMove
|image=[[File: UNITE Slash.png|60px]]
|image=UNITE Slash.png
|unitemove=no
|unitemove=no
|name=Slash
|name=Slash
Line 54: Line 49:
|upgrade1='''Shadow Claw'''
|upgrade1='''Shadow Claw'''
|upgrade2='''Cut'''
|upgrade2='''Cut'''
|cat1=[[File:UNITE Skill Label Dash.png|x20px]] Dash
|cat1=Dash
|cat2=
|cat2=
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon.
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon.
Line 60: Line 55:
<!--[[File:Shadow Claw UNITE.png|275px|thumb|right|Shadow Claw]]-->
<!--[[File:Shadow Claw UNITE.png|275px|thumb|right|Shadow Claw]]-->
{{UniteMove
{{UniteMove
|image=[[File: UNITE Shadow Claw.png|60px]]
|image=UNITE Shadow Claw.png
|unitemove=no
|unitemove=no
|name=Shadow Claw
|name=Shadow Claw
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|upgrade1='''Shadow Claw+''' at Lv. 13
|upgrade1='''Shadow Claw+''' at Lv. 13
|upgrade2=
|upgrade2=
|cat1=[[File:UNITE Skill Label Dash.png|x20px]] Dash
|cat1=Dash
|cat2=
|cat2=
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and leaving them unable to act for a short time. If this move hits an opposing Pokémon near the end of the dash's end point, that Pokémon will be thrown instead of being unable to act.
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and leaving them unable to act for a short time. If this move hits an opposing Pokémon near the end of the dash's end point, that Pokémon will be thrown instead of being unable to act.
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<!--[[File:Cut UNITE.png|275px|thumb|right|Cut]]-->
<!--[[File:Cut UNITE.png|275px|thumb|right|Cut]]-->
{{UniteMove
{{UniteMove
|image=[[File: UNITE Zoroark Cut.png|60px]]
|image=UNITE Zoroark Cut.png
|unitemove=no
|unitemove=no
|name=Cut
|name=Cut
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|upgrade1='''Cut+''' at Lv. 13
|upgrade1='''Cut+''' at Lv. 13
|upgrade2=
|upgrade2=
|cat1=[[File:UNITE Skill Label Dash.png|x20px]] Dash
|cat1=Dash
|cat2=
|cat2=
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and restoring the user's [[HP]].
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and restoring the user's [[HP]].
Line 97: Line 92:
<!--[[File:Fury Swipes UNITE.png|275px|thumb|right|Fury Swipes]]-->
<!--[[File:Fury Swipes UNITE.png|275px|thumb|right|Fury Swipes]]-->
{{UniteMove
{{UniteMove
|image=[[File: UNITE Zoroark Fury Swipes.png|60px]]
|image=UNITE Zoroark Fury Swipes.png
|unitemove=no
|unitemove=no
|name=Fury Swipes
|name=Fury Swipes
Line 107: Line 102:
|upgrade1='''Night Slash'''
|upgrade1='''Night Slash'''
|upgrade2='''Feint Attack'''
|upgrade2='''Feint Attack'''
|cat1=[[File:UNITE Skill Label Melee.png|x20px]] Melee
|cat1=Melee
|cat2=
|cat2=
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon. If this move hits an opposing Pokémon, for a short time, it can be used again.
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon. If this move hits an opposing Pokémon, for a short time, it can be used again.
Line 115: Line 110:
<!--[[File:Night Slash UNITE.png|275px|thumb|right|Night Slash]]-->
<!--[[File:Night Slash UNITE.png|275px|thumb|right|Night Slash]]-->
{{UniteMove
{{UniteMove
|image=[[File: UNITE Night Slash.png|60px]]
|image=UNITE Night Slash.png
|unitemove=no
|unitemove=no
|name=Night Slash
|name=Night Slash
Line 125: Line 120:
|upgrade1='''Night Slash+''' at Lv. 11
|upgrade1='''Night Slash+''' at Lv. 11
|upgrade2=
|upgrade2=
|cat1=[[File:UNITE Skill Label Dash.png|x20px]] Dash
|cat1=Dash
|cat2=
|cat2=
|desc=For a short time, the user's next movement becomes a dash attack. After the user performs a dash attack, its next basic attack becomes a special boosted basic attack. Then, after that special boosted basic attack (or another [[move]]) hits an opposing Pokémon, the user's next movement becomes a dash attack again, and so on. This move's effect duration is limited, but after each time the user hits with a special boosted basic attack or another move, the duration resets. If the user moves when unable to do a dash attack, this move's effect duration immediately ends. During this move, if the user hits opposing Pokémon with a combined total of six dash attacks and special boosted basic attacks (or other moves), the user will jump into the air and then land with a slash in a set area of effect, dealing damage to opposing Pokémon. If this slash attack hits opposing Pokémon, the user recovers [[HP]]. While jumping, the user is able to use [[#Move slot 1|Shadow Claw or Cut]] to move a set distance.
|desc=For a short time, the user's next movement becomes a dash attack. After the user performs a dash attack, its next basic attack becomes a special boosted basic attack. Then, after that special boosted basic attack (or another [[move]]) hits an opposing Pokémon, the user's next movement becomes a dash attack again, and so on. This move's effect duration is limited, but after each time the user hits with a special boosted basic attack or another move, the duration resets. If the user moves when unable to do a dash attack, this move's effect duration immediately ends. During this move, if the user hits opposing Pokémon with a combined total of six dash attacks and special boosted basic attacks (or other moves), the user will jump into the air and then land with a slash in a set area of effect, dealing damage to opposing Pokémon. If this slash attack hits opposing Pokémon, the user recovers [[HP]]. While jumping, the user is able to use [[#Move slot 1|Shadow Claw or Cut]] to move a set distance.
Line 133: Line 128:
<!--[[File:Feint Attack UNITE.png|275px|thumb|right|Feint Attack]]-->
<!--[[File:Feint Attack UNITE.png|275px|thumb|right|Feint Attack]]-->
{{UniteMove
{{UniteMove
|image=[[File: UNITE Zoroark Feint Attack.png|60px]]
|image=UNITE Zoroark Feint Attack.png
|unitemove=no
|unitemove=no
|name=Feint Attack
|name=Feint Attack
Line 143: Line 138:
|upgrade1='''Feint Attack+''' at Lv. 11
|upgrade1='''Feint Attack+''' at Lv. 11
|upgrade2=
|upgrade2=
|cat1=[[File:UNITE Skill Label Dash.png|x20px]] Dash
|cat1=Dash
|cat2=
|cat2=
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and reducing all of the user's move cooldowns. if this move hits an opposing Pokémon, the dash's start point is marked for a short time, and the user is able to use this move again. If this move is used again, the new dash's start point is marked, and the user dashes back toward the previous one, dealing damage to opposing Pokémon it hits along the way. As long as a point is marked, if the user users [[#Move slot 1|certain moves]] other than Feint Attack, the point where the move was used becomes the new marked point. If the user hits opposing Pokémon four times with either Feint Attack or certain other moves without interrupting the chain of marking, the next use of Feint Attack changes. If this changed Feint Attack is used, the user leaps at the designated opposing Pokémon and deals damage to it before landing in a designated direction.
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and reducing all of the user's move cooldowns. if this move hits an opposing Pokémon, the dash's start point is marked for a short time, and the user is able to use this move again. If this move is used again, the new dash's start point is marked, and the user dashes back toward the previous one, dealing damage to opposing Pokémon it hits along the way. As long as a point is marked, if the user users [[#Move slot 1|certain moves]] other than Feint Attack, the point where the move was used becomes the new marked point. If the user hits opposing Pokémon four times with either Feint Attack or certain other moves without interrupting the chain of marking, the next use of Feint Attack changes. If this changed Feint Attack is used, the user leaps at the designated opposing Pokémon and deals damage to it before landing in a designated direction.
Line 152: Line 147:
<!--[[File:Nightfall Daze UNITE.png|275px|thumb|right|Nightfall Daze]]-->
<!--[[File:Nightfall Daze UNITE.png|275px|thumb|right|Nightfall Daze]]-->
{{UniteMove
{{UniteMove
|image=[[File:UNITE Zoroark Nightfall Daze.png|60px]]
|image=UNITE Zoroark Nightfall Daze.png
|unitemove=yes
|unitemove=yes
|name=Nightfall Daze
|name=Nightfall Daze
Line 158: Line 153:
|jtrans=
|jtrans=
|level=9
|level=9
|cat1=[[File:UNITE Skill Label Area.png|x20px]] Area
|cat1=Area
|cat2=
|cat2=
|desc=Release dark shockwaves, dealing damage to enemies hit. Three shockwaves are released, and each one has an increasingly larger area-of-effect. The user is immune to hindrances while releasing shockwaves.
|desc=Release dark shockwaves, dealing damage to enemies hit. Three shockwaves are released, and each one has an increasingly larger area-of-effect. The user is immune to hindrances while releasing shockwaves.

Revision as of 00:33, 10 December 2023

Zoroark
ゾロアーク Zoroark
UNITE Zoroark.png
Role Speedster
Attack type Melee
Damage type Attack
Difficulty Expert
File:UNITE570.png
Evolves at Lv. 5

File:UNITE571.png

License availability:
Aeos coin 14,000 Aeos Coins / Aeos gem 575 Aeos Gems
UNITE Zoroark License Card.png

Zoroark (Japanese:ゾロアーク Zoroark) is a playable Pokémon in Pokémon UNITE. It is a Speedster who can use its Illusion Ability to move around the map while undetected by opponents. In combat, it can use consecutive attacks, where each attack must hit to continue the combo.

Abilities

Passive Ability

UNITE Zoroark Illusion.png
Illusion
イリュージョン Illusion
Description

Zoroark takes the form of a random wild Pokémon or Pokémon from the opposing team. Zoroark returns to their original form when taking damage, using an auto attack or move, when attempting to score, or when recalling to base. Applying the illusion applies Invulnerable for 20 frames (1/3s).

Basic Attack

UNITE Attack.png Damage category: Physical (as a basic attack)
Description

Becomes a boosted with every third attack, dealing increased damage.


Moveset

Move slot 1

File:UNITE Slash.png Slash
きりさく
Slash
Learned at Lv. 1 or 3
Cooldown: 5.5 seconds
Upgrades into Shadow Claw or Cut
UNITE Skill Label Dash.png Dash Description
Has the user dash in the designated direction, dealing damage to opposing Pokémon.
File:UNITE Shadow Claw.png Shadow Claw
シャドークロー
Shadow Claw
Learned at Lv. 7
Cooldown: 4.5 seconds
Upgrades into Shadow Claw+ at Lv. 13
UNITE Skill Label Dash.png Dash Description
Has the user dash in the designated direction, dealing damage to opposing Pokémon and leaving them unable to act for a short time. If this move hits an opposing Pokémon near the end of the dash's end point, that Pokémon will be thrown instead of being unable to act.

Upgrade: Increases the length of time opposing Pokémon are thrown.

UNITE Zoroark Cut.png Cut
いあいぎり
Iai Cut
Learned at Lv. 7
Cooldown: 4.5 seconds
Upgrades into Cut+ at Lv. 13
UNITE Skill Label Dash.png Dash Description
Has the user dash in the designated direction, dealing damage to opposing Pokémon and restoring the user's HP.

Upgrade: Increases the amount of HP this move restores.

Move slot 2

UNITE Zoroark Fury Swipes.png Fury Swipes
みだれひっかき
Fury Swipes
Learned at Lv. 1 or 3
Cooldown: 7.5 seconds
Upgrades into Night Slash or Feint Attack
UNITE Skill Label Melee.png Melee Description
Has the user dash in the designated direction, dealing damage to opposing Pokémon. If this move hits an opposing Pokémon, for a short time, it can be used again.

Effect: The move goes into cooldown after the second use.

File:UNITE Night Slash.png Night Slash
つじぎり
Crossroad Killing
Learned at Lv. 5
Cooldown: 8 seconds
Upgrades into Night Slash+ at Lv. 11
UNITE Skill Label Dash.png Dash Description
For a short time, the user's next movement becomes a dash attack. After the user performs a dash attack, its next basic attack becomes a special boosted basic attack. Then, after that special boosted basic attack (or another move) hits an opposing Pokémon, the user's next movement becomes a dash attack again, and so on. This move's effect duration is limited, but after each time the user hits with a special boosted basic attack or another move, the duration resets. If the user moves when unable to do a dash attack, this move's effect duration immediately ends. During this move, if the user hits opposing Pokémon with a combined total of six dash attacks and special boosted basic attacks (or other moves), the user will jump into the air and then land with a slash in a set area of effect, dealing damage to opposing Pokémon. If this slash attack hits opposing Pokémon, the user recovers HP. While jumping, the user is able to use Shadow Claw or Cut to move a set distance.

Upgrade: Reduces this move's cooldown.

UNITE Zoroark Feint Attack.png Feint Attack
だましうち
Sneak Attack
Learned at Lv. 5
Cooldown: 6 seconds
Upgrades into Feint Attack+ at Lv. 11
UNITE Skill Label Dash.png Dash Description
Has the user dash in the designated direction, dealing damage to opposing Pokémon and reducing all of the user's move cooldowns. if this move hits an opposing Pokémon, the dash's start point is marked for a short time, and the user is able to use this move again. If this move is used again, the new dash's start point is marked, and the user dashes back toward the previous one, dealing damage to opposing Pokémon it hits along the way. As long as a point is marked, if the user users certain moves other than Feint Attack, the point where the move was used becomes the new marked point. If the user hits opposing Pokémon four times with either Feint Attack or certain other moves without interrupting the chain of marking, the next use of Feint Attack changes. If this changed Feint Attack is used, the user leaps at the designated opposing Pokémon and deals damage to it before landing in a designated direction.

Upgrade: Reduces this move's cooldown.

Unite Move

UNITE Zoroark Nightfall Daze.png Nightfall Daze
'
'
Learned at Lv. 9
UNITE Skill Label Area.png Area Description
Release dark shockwaves, dealing damage to enemies hit. Three shockwaves are released, and each one has an increasingly larger area-of-effect. The user is immune to hindrances while releasing shockwaves.

Holowear

Name Holowear Release Date Unlock Method Audio/Visual FX
UNITE Rarity blue icon.png Costume Party Style UNITE Zoroark Costume Party Style Holowear.png October 27, 2022
UNITE Rarity Purple icon.png Ghost Style UNITE Zoroark Ghost Style Holowear.png April 21, 2023
UNITE Rarity blue icon.png Costume Party Style (Green) UNITE Zoroark Costume Party Style Holowear.png 2023

See also

For more information on this Pokémon's species, see Zoroark.


Playable characters in Pokémon UNITE
Attacker Alolan NinetalesChandelureCinderaceCramorantDecidueyeDelphoxDragapultDuraludonEspeonGardevoirGlaceonGreninjaInteleonMewMewtwo (Y)MiraidonPikachuSylveonVenusaur
All‑Rounder AegislashAzumarillBlazikenBuzzwoleCeruledgeCharizardDragoniteFalinksGarchompGyaradosLucarioMachampMetagrossMewtwo (X)MimikyuScizorTsareenaTyranitarUrshifuZacian
Speedster AbsolDodrioGengarLeafeonMeowscaradaTalonflameZeraoraZoroark
Defender BlastoiseCrustleGoodraGreedentLaprasMamoswineSlowbroSnorlaxTrevenantUmbreon
Supporter BlisseyClefableComfeyEldegossHoopaMr. MimeSableyeWigglytuff


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