Wonder Room (move): Difference between revisions
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Revision as of 10:53, 2 March 2011
Wonder Room ワンダールーム Wonder Room | ||||||||||||||
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(Japanese: ワンダールーム Wonder Room) is a non-damaging Template:Type2 move introduced in Generation V.
Effect
Wonder Room swaps the Defense and Special Defense of all Pokémon on the field for 5 turns.
Learnset
Generation V
By leveling up
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By breeding
Template:Breedlist
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| style="background: #FFF; font-family:monospace,monospace" | 0079
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Slowpoke
| colspan="1" style="background:#2980EF; text-align: center;" | Water || style="background:#EF4179" align="center" colspan="1" rowspan="1" | Psychic
| style="background: #FFF" | Psyduck, Golduck
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| style="background: #FFF; font-family:monospace,monospace" | 0200
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Misdreavus
| colspan="2" style="background:#704170; text-align: center;" | Ghost
| style="background: #FFF" | Yuniran, Daburan, Reuniclus
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| colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.
|}
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Trivia
- Wonder Room has the lowest priority of all moves, along with Trick Room and Magic Room.
- Coincidentally, all of them contain the word "room".
In other languages
Variations of the move Trick Room | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |