Type (TCG): Difference between revisions
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{| border="1" cellpadding="2" align="right" style="margin: 5px; border: 1px solid #888; border-collapse: collapse;" | {| border="1" cellpadding="2" align="right" style="margin: 5px; border: 1px solid #888; border-collapse: collapse;" | ||
|- style="background: #ccc;" | |- style="background: #ccc;" | ||
! Symbol !! Energy type !! [[Elemental types]] | ! Symbol !! Energy type !! [[Elemental types]] | ||
|- style="background: #efe;" | |- style="background: #efe;" | ||
| align=center | | | align=center | {{e|Grass}} || align=center | [[Grass (TCG)|Grass]] || align=center | {{t|Grass}}<br />{{t|Poison}}<br />{{t|Bug}} | ||
|- style="background: #fee;" | |- style="background: #fee;" | ||
| align=center | | | align=center | {{e|Fire}} || align=center | [[Fire (TCG)|Fire]] || align=center | {{t|Fire}} | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
| align=center | | | align=center | {{e|Water}} || align=center | [[Water (TCG)|Water]] || align=center | {{t|Water}}<br />{{t|Ice}} | ||
|- style="background: #ffe;" | |- style="background: #ffe;" | ||
| align=center | | | align=center | {{e|Lightning}} || align=center | [[Lightning (TCG)|Lightning]] || align=center | {{t|Electric}} | ||
|- style="background: #fec;" | |- style="background: #fec;" | ||
| align=center | | | align=center | {{e|Fighting}} || align=center | [[Fighting (TCG)|Fighting]] || align=center | {{t|Fighting}}<br />{{t|Rock}}<br />{{t|Ground}} | ||
|- style="background: #fef;" | |- style="background: #fef;" | ||
| align=center | | | align=center | {{e|Psychic}} || align=center | [[Psychic (TCG)|Psychic]] || align=center | {{t|Psychic}}<br />{{t|Ghost}}<br />{{t|Poison}} | ||
|- style="background: #eee;" | |- style="background: #eee;" | ||
| align=center | | | align=center | {{e|Colorless}} || align=center | [[Colorless (TCG)|Colorless]] || align=center | {{t|Normal}}<br />{{t|Flying}}<br />{{t|Dragon}} | ||
|- style="background: #cce;" | |- style="background: #cce;" | ||
| align=center | | | align=center | {{e|Darkness}} || align=center | [[Darkness (TCG)|Darkness]] || align=center | {{t|Dark}} | ||
|- style="background: #ccc;" | |- style="background: #ccc;" | ||
| align=center | | | align=center | {{e|Metal}} || align=center | [[Metal (TCG)|Metal]] || align=center | {{t|Steel}} | ||
|} | |} | ||
'''[[Elemental types]]''' play as large a part in the [[Pokémon Trading Card Game|Pokémon TCG]] as they do in the [[Game Boy]] [[Pokémon games|games]]. Both [[Pokémon card|Pokémon]] and [[Energy card]]s can be one or more of these types. Similarly, a Pokémon can and probably will have a Weakness and Resistance to other types. | |||
Unlike in the Game Boy adventures, there are only 9 types. | Unlike in the Game Boy adventures, there are only 9 types. | ||
Also, unlike the Game Boy adventures, when a Pokémon [[move|attacks]], the type of damage it does is based on the Pokémon's ''elemental type'' and not the type of Energy the attack requires. For example, | Also, unlike the Game Boy adventures, when a Pokémon [[move|attacks]], the type of damage it does is based on the Pokémon's own ''elemental type'' and not the type of Energy the attack requires. For example, although {{TCG ID|Team Rocket|Dark Golduck|37}} uses {{TCG|Psychic}} energy to power both of its attacks, the attacks do double damage against a Pokémon weak to {{TCG|Water}} because Dark Golduck's TCG type is Water in this instance. | ||
Because of the limited number of types, many of the 17 types found in the Game Boy adventures have been combined into one of the TCG types. For example, [[Poison (type)|Poison]], [[Bug (type)|Bug]] and [[Grass (type)|Grass]] types in the Game Boy adventures are instead combined into the [[Grass (TCG)|Grass]] type in the TCG. However, in keeping with Pokémon tradition, the Weakness and Resistance of certain Pokémon are similar to their weaknesses in the Game Boy adventures. For example, even though Grimer is a Grass type in the TCG, it is weak is to Psychic, much like in the Game Boy adventures. | Because of the limited number of types, many of the 17 types found in the Game Boy adventures have been combined into one of the TCG types. For example, [[Poison (type)|Poison]], [[Bug (type)|Bug]] and [[Grass (type)|Grass]] types in the Game Boy adventures are instead combined into the [[Grass (TCG)|Grass]] type in the TCG. However, in keeping with Pokémon tradition, the Weakness and Resistance of certain Pokémon are similar to their weaknesses in the Game Boy adventures. For example, even though Grimer is a Grass type in the TCG, it is weak is to Psychic, much like in the Game Boy adventures. |
Revision as of 03:50, 11 August 2007
Elemental types play as large a part in the Pokémon TCG as they do in the Game Boy games. Both Pokémon and Energy cards can be one or more of these types. Similarly, a Pokémon can and probably will have a Weakness and Resistance to other types.
Unlike in the Game Boy adventures, there are only 9 types.
Also, unlike the Game Boy adventures, when a Pokémon attacks, the type of damage it does is based on the Pokémon's own elemental type and not the type of Energy the attack requires. For example, although Dark Golduck uses Psychic energy to power both of its attacks, the attacks do double damage against a Pokémon weak to Water because Dark Golduck's TCG type is Water in this instance.
Because of the limited number of types, many of the 17 types found in the Game Boy adventures have been combined into one of the TCG types. For example, Poison, Bug and Grass types in the Game Boy adventures are instead combined into the Grass type in the TCG. However, in keeping with Pokémon tradition, the Weakness and Resistance of certain Pokémon are similar to their weaknesses in the Game Boy adventures. For example, even though Grimer is a Grass type in the TCG, it is weak is to Psychic, much like in the Game Boy adventures.
Another difference between the Game Boy adventures and the TCG is how damage is calculated according to Weakness and Resistance. If a Pokémon has a weakness to another Pokémon's type, the damage done is doubled. If a Pokémon has a resistance to another Pokémon's type, that damage is reduced by 30 damage points, rather than being halved.
Sometimes, special Pokémon, such as Pokémon ex and the like, will have more than one weakness or more than one resistance. Likewise, other special Pokémon may have more than one type, a feature introduced in the EX Team Magma vs Team Aqua expansion, with Pokémon that were part Darkness and part their normal type. Eventually, the EX Holon subseries would introduce Pokémon with another secondary type, this time Metal.
As of the Diamond and Pearl expansion, some Poison-types like Skorupi are beginning to be included in with the Psychic-types rather than Grass.