Transfer: Difference between revisions

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((description for previous edit) "Starting in Gen 8" is speculation that move resets will continue applying in SV when there's at least some evidence it won't (see talk page))
(→‎Transfer methods: This is not what "game of origin" means)
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==Transfer methods==
==Transfer methods==
[[Generation III]] is the only generation where there is no method to receive Pokémon from past generation games. All other games have a method for receiving Pokémon from the past generation (and therefore, by a chain of transfers, from generations before that as well). With the [[Virtual Console]] releases of [[Generation I]] and {{gen|II}} games and an update to [[Poké Transporter]] in [[Generation VII]], it became possible for the first time since Generation II to have Pokémon from all generations in a single game.
[[Generation III]] is the only generation where there is no method to receive Pokémon from past generation games. All other games have a method for receiving Pokémon from the past generation (and therefore, by a chain of transfers, from generations before that as well). With the [[Virtual Console]] releases of [[Generation I]] and {{gen|II}} games and an update to [[Poké Transporter]] in [[Generation VII]], it became possible for the first time since Generation II to have Pokémon from all generations in a single game.
Pokémon that cannot be [[trade]]d for technical or plot reasons also cannot be transferred, including [[Spiky-eared Pichu]]; the fused versions of {{p|Kyurem}}, {{p|Necrozma}}, and {{p|Calyrex}}; and {{ga|partner Pokémon|Partner}} {{p|Pikachu}} and Partner {{p|Eevee}}.


===Generations I and II===
===Generations I and II===
Transfers did not yet exist in [[Generation I]] or [[Generation II]]. Instead, these are the only generations to support [[trade|trading]] between them.
Transfers did not yet exist in [[Generation I]] or [[Generation II]]. Instead, these are the only generations to support [[trade|trading]] between them.


The [[Time Capsule]] allows Pokémon to be traded between Generation I and Generation II, conceptually acting as a [[Time travel|time machine]] bridging the [[History of the Pokémon world|three years]] between events in each generation. It requires two systems connected by a [[Game Link Cable]], or via local wireless in the Virtual Console releases.
The [[Time Capsule]] allows Pokémon to be traded between Generation I and Generation II, conceptually acting as a [[Time travel|time machine]] bridging the [[History of the Pokémon world|three years]] between events in each generation. As with all Generation I/II trades, it requires two systems connected by a [[Game Link Cable]], or via local wireless in the Virtual Console releases.


It does not allow trading of any {{cat|Generation II Pokémon}} or any Pokémon that know [[move]]s introduced in Generation II.
It does not allow trading of any {{cat|Generation II Pokémon}} or any Pokémon that know [[move]]s introduced in Generation II.
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The Relocator is only available in {{game|Black and White|s}}. Only the {{DL|List of Nintendo event Pokémon with in-game effects|Celebi}}, {{DL|List of Nintendo event Pokémon with in-game effects|Raikou}}, {{DL|List of Nintendo event Pokémon with in-game effects|Entei}}, and {{DL|List of Nintendo event Pokémon with in-game effects|Suicune}} distributed to commemorate the [[M13|thirteenth movie]] can be transferred with the Relocator. The Relocator can be found in [[Castelia City]] and must be unlocked with the correct keywords.
The Relocator is only available in {{game|Black and White|s}}. Only the {{DL|List of Nintendo event Pokémon with in-game effects|Celebi}}, {{DL|List of Nintendo event Pokémon with in-game effects|Raikou}}, {{DL|List of Nintendo event Pokémon with in-game effects|Entei}}, and {{DL|List of Nintendo event Pokémon with in-game effects|Suicune}} distributed to commemorate the [[M13|thirteenth movie]] can be transferred with the Relocator. The Relocator can be found in [[Castelia City]] and must be unlocked with the correct keywords.
Some games may impose transfer restrictions:
* [[Pokémon HeartGold and SoulSilver]]
** [[Spiky-eared Pichu]] cannot leave its game of origin.


===To Generations VI and VII===
===To Generations VI and VII===
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Some games may impose transfer restrictions:
Some games may impose transfer restrictions:
* {{game|Black 2 and White 2|s}}:
** Fused versions of {{p|Kyurem}} cannot leave their games of origin, but can leave if they are unfused.
* [[Pokémon Omega Ruby and Alpha Sapphire]]:
* [[Pokémon Omega Ruby and Alpha Sapphire]]:
** [[Cosplay Pikachu]] cannot leave its game of origin.
** [[Cosplay Pikachu]] cannot be deposited into Pokémon Bank (but may be traded with other copies of Omega Ruby and Alpha Sapphire).
* [[Pokémon Ultra Sun and Ultra Moon]] (USUM):
** Fused versions of {{p|Necrozma}} cannot leave their games of origin, but can leave if they are unfused.  
** [[Totem Pokémon|Totem-sized]] {{p|Marowak}}, {{p|Ribombee}}, {{p|Araquanid}}, and {{p|Togedemaru}} are exclusive to USUM, and cannot go outside the pair of games.
** [[Totem Pokémon|Totem-sized]] {{p|Marowak}}, {{p|Ribombee}}, {{p|Araquanid}}, and {{p|Togedemaru}} are exclusive to USUM, and cannot go outside the pair of games.
* [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] (LGPE):
* [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] (LGPE):
** LGPE may only withdraw Pokémon with National Pokédex #001 - 151, as well as {{p|Meltan}} and {{p|Melmetal}}.
** LGPE may only withdraw Pokémon with National Pokédex #001 - 151, as well as {{p|Meltan}} and {{p|Melmetal}}.
** {{ga|partner Pokémon|Partner}} {{p|Pikachu}} and partner {{p|Eevee}} cannot leave their games of origin.


===To Generation VIII===
===To Generation VIII===
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* [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] (LGPE):
* [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] (LGPE):
** LGPE may only withdraw Pokémon with National Pokédex #001 - 151, as well as {{p|Meltan}} and {{p|Melmetal}}.
** LGPE may only withdraw Pokémon with National Pokédex #001 - 151, as well as {{p|Meltan}} and {{p|Melmetal}}.
** {{ga|partner Pokémon|Partner}} {{p|Pikachu}} and partner {{p|Eevee}} cannot leave their games of origin.
* [[Pokémon Sword and Shield]]:
* [[Pokémon Sword and Shield]]:
** Sword and Shield may not withdraw any Hisuian regional variants.
** Sword and Shield may not withdraw any Hisuian regional variants.
** Fused versions of {{p|Calyrex}} cannot leave their games of origin, but can leave if they are unfused.
* [[Pokémon Brilliant Diamond and Shining Pearl]] (BDSP):
* [[Pokémon Brilliant Diamond and Shining Pearl]] (BDSP):
** BDSP may not withdraw any Alolan, Galarian, or Hisuian regional variants.
** BDSP may not withdraw any Alolan, Galarian, or Hisuian regional variants.

Revision as of 04:10, 22 June 2022

This article is about the generic process of sending Pokémon to another game. For the specific Generation V feature, see Poké Transfer.
If you were looking for the mechanic in Pokémon GO and Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, see Released Pokémon.

Transferring is a process in which Pokémon are sent from one game to another without trading. The recipient game does not send a Pokémon back. Most commonly, transfers are one-way from a game in one generation to a game in a later generation. The exact process usually differs for different generations.

Transfer methods

Generation III is the only generation where there is no method to receive Pokémon from past generation games. All other games have a method for receiving Pokémon from the past generation (and therefore, by a chain of transfers, from generations before that as well). With the Virtual Console releases of Generation I and II games and an update to Poké Transporter in Generation VII, it became possible for the first time since Generation II to have Pokémon from all generations in a single game.

Pokémon that cannot be traded for technical or plot reasons also cannot be transferred, including Spiky-eared Pichu; the fused versions of Kyurem, Necrozma, and Calyrex; and Partner Pikachu and Partner Eevee.

Generations I and II

Transfers did not yet exist in Generation I or Generation II. Instead, these are the only generations to support trading between them.

The Time Capsule allows Pokémon to be traded between Generation I and Generation II, conceptually acting as a time machine bridging the three years between events in each generation. As with all Generation I/II trades, it requires two systems connected by a Game Link Cable, or via local wireless in the Virtual Console releases.

It does not allow trading of any Generation II Pokémon or any Pokémon that know moves introduced in Generation II.

To Generation IV

The Nintendo DS's dual-slot mode allows Pokémon to be transferred from Generation III games to Generation IV games. When a Generation IV game is started with a Generation III game in the console's Game Pak Slot, if Pal Park has been visited in the game, the option to "Migrate from [game]" will be available on the main menu. (Due to the removal of the Game Pak Slot for the Nintendo DSi and Nintendo 3DS, Pokémon cannot be transferred to Generation IV on DSi or 3DS consoles.)

Six Pokémon can be migrated at a time and, in Pokémon Diamond, Pearl, and Platinum, Pokémon can only be migrated once every 24 hours. In the destination game, the migrated Pokémon will be available at Pal Park for the player to catch in a Catching Show. The Park Balls used in Catching Shows always capture a Pokémon when thrown; however, Pokémon captured during the Catching Show retain the kind of Poké Ball they were caught in in a Generation III game.

This is the only generation where transferred Pokémon retain their held items.

To Generation V

In Generation V, there are two methods of transferring Pokémon from Generation IV: Poké Transfer and the Relocator. Poké Transfer is the general transfer method, while the Relocator is a special method of transferring a few specific event Pokémon. Either method requires two systems and uses the system's built-in wireless communication.

Poké Transfer is used by visiting the Poké Transfer Lab on Route 15 in a Generation V game. A Scientist at the back of the lab will allow the player to start Poké Transfer on their game, at which point a system with a Generation IV game must be started and the Poké Transfer application must be selected from the system's DS Download Play option. Six Pokémon can be sent to the Generation V game from the Generation IV game via the downloaded application. These Pokémon must then be captured in a time-limited slingshot minigame; any Pokémon that are not caught will remain in the Generation IV game.

The Relocator is only available in Pokémon Black and White. Only the Celebi, Raikou, Entei, and Suicune distributed to commemorate the thirteenth movie can be transferred with the Relocator. The Relocator can be found in Castelia City and must be unlocked with the correct keywords.

To Generations VI and VII

Pokémon Bank

Pokémon Bank can facilitate transfer from multiple generations and to multiple generations:

  • Pokémon from the Virtual Console releases of Generations I and II can be sent to Pokémon Bank through Poké Transporter, and may be withdrawn in Generation VII games.
  • Pokémon from Generation V can be sent to Pokémon Bank through Poké Transporter, and may be withdrawn in Generation VI or VII games.
  • Pokémon from Generation VI can use two-way transfer with Pokémon Bank. This also applies to Pokémon that originated from Pokémon Bank distribution events during Generation VI. However, once a Pokémon has been in a Generation VII game, it cannot be transferred back into Generation VI.
  • Pokémon from Generation VII can use two-way transfer with Pokémon Bank.
Source Transfer method Destination
VC Gen I
VC Gen II
Poké Transporter → Pokémon Bank Gen VII (excluding LGPE)
Gen V Poké Transporter → Pokémon Bank Gen VI
Gen VII (excluding LGPE)
Gen VI Pokémon Bank Gen VII (excluding LGPE)

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! are unable to connect to Pokémon Bank, despite being Generation VII games. To transfer a Pokémon to these games, it must first be sent from Pokémon Bank to Pokémon HOME, where it can then be withdrawn in Let's Go, Pikachu! and Let's Go, Eevee!.

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! additionally have access to GO Park, which can transfer Pokémon from Pokémon GO into Let's Go, Pikachu! and Let's Go, Eevee!.

Source Transfer method Destination
Pokémon Bank Pokémon HOME LGPE
Pokémon GO GO Park LGPE

Some games may impose transfer restrictions:

To Generation VIII

Pokémon HOME allows for the following transfers:

  • Pokémon from Pokémon Bank can be sent to Pokémon HOME, and may be withdrawn in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, or Generation VIII.
  • Pokémon from Pokémon GO can be sent to Pokémon HOME through the GO Transporter, and may be withdrawn in Generation VIII.
  • Pokémon from Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! can use two-way transfer with Pokémon HOME. However, once a Pokémon has been in a Generation VIII game, it cannot be transferred back into Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.
  • Pokémon from Generation VIII can use two-way transfer with Pokémon HOME. This also applies to Pokémon that originated from Pokémon HOME distribution events during Generation VIII.
Source Transfer method Destination
Pokémon Bank Pokémon HOME LGPE
Gen VIII
Pokémon GO GO Transporter → Pokémon HOME Gen VIII
LGPE Pokémon HOME Gen VIII


In Generation VIII, not all Pokémon exist in the coding of each game. Due to this, HOME will only permit a Pokémon to be withdrawn if they exist in the coding of the target game.

  • If a Pokémon exists in the coding of a particular game, it will have an entry in that game's full Pokédex (i.e. that game's National Pokédex, or equivalent).
  • Compatible Pokémon for a particular game may be expanded with updates over time.
  • Due to this system, the following 69 Pokémon that lack a compatible game in Generation VIII cannot be withdrawn into Generation VIII at all:
  1. Spinda can be natively caught in BDSP, but cannot be transferred into or out of those games.

In addition to the above, some games may impose further restrictions on transferring:

Moveset alteration

Unlike previous generations, games in Generation VIII have significant coding differences, and thus cannot trade with each other outside of paired versions. In this sense, the generation is split into three "game environments": Sword and Shield, Brilliant Diamond and Shining Pearl, and Legends: Arceus.

Different game environments also have different move lists. To allow Pokémon to be transferred despite these differences, HOME tracks the game-specific data of each Pokémon, and assigns appropriate movesets whenever the Pokémon's game environment changes.

  • If the Pokémon enters a game environment that it has never been in before, it will be assigned a moveset of the 4 most-recent level-up moves for a Pokémon of its species and level in the target game.
    • Example: a level 20 Pikachu caught in Sword is transferred to Brilliant Diamond. Upon arrival in Brilliant Diamond, the Pikachu will have a moveset of Spark, Feint, Electro Ball, and Double Team.
  • If the Pokémon returns to a game environment that it has previously been in before, its moveset data for that environment will be restored.
    • Example: if the Pikachu from the previous example is transferred back into Sword or Shield, its moveset from the last time it was in Sword or Shield will be restored. If it is transferred into Brilliant Diamond again, its moveset from the last time it was in Brilliant Diamond or Shining Pearl will be restored.

References


Inter-generational transfer
Gen I Time CapsulePoké TransporterBank
Gen II
Gen III Dual-slot modePal Park
Gen IV Dual-slot modePal ParkPoké TransferRelocator
Gen V Poké TransferRelocatorPoké TransporterBank
Gen VI Poké TransporterBank
Gen VII Poké TransporterBankGO ParkHOME
Gen VIII BankHOMEGO Transporter
Gen IX