Razor Wind (move): Difference between revisions
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Revision as of 07:02, 28 June 2006
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Razor Wind is a damage-dealing Normal-type move introduced in Generation I. Template:Project MoveDex autoarticle notice
In other languages
French: coupe-vent, German: klingensturm, Italian: ventagliente, Spanish: v. cortante.
Effect
Generation I
Razor Wind does nothing on the turn it is selected, other than say that the user created a whirlwind. On the following turn, Razor Wind will do damage, PP will be deducted from it, and it will count as the last move used. Once Razor Wind is selected, the user won't be able to switch out until it is disrupted or fully executed.
If Razor Wind is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user creates a whirlwind, Mirror Move will copy the move that the user executed immediately before using Razor Wind (or fail if it can't).
Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Razor Wind.
In Stadium, Mirror Move will copy Razor Wind on either of the turns it takes to execute.