Razor Wind (move): Difference between revisions

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{{Project MoveDex notice}}
{{Project MoveDex notice}}
[[ja:つるぎのまい]]
[[ja:かまいたち]]

Revision as of 07:02, 28 June 2006

Razor Wind
かまいたち ???
[[File:|center]]
Type  Normal
Category  uncategorized
PP  10 (max. 16)
Power  80
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
???
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  0  
Jamming  0  

Razor Wind is a damage-dealing Normal-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

In other languages

French: coupe-vent, German: klingensturm, Italian: ventagliente, Spanish: v. cortante.

Effect

Generation I

Razor Wind does nothing on the turn it is selected, other than say that the user created a whirlwind. On the following turn, Razor Wind will do damage, PP will be deducted from it, and it will count as the last move used. Once Razor Wind is selected, the user won't be able to switch out until it is disrupted or fully executed.

If Razor Wind is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user creates a whirlwind, Mirror Move will copy the move that the user executed immediately before using Razor Wind (or fail if it can't).

Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Razor Wind.

In Stadium, Mirror Move will copy Razor Wind on either of the turns it takes to execute.

Learnset

Generation III

By leveling up

By breeding

Template:Project MoveDex notice