Pokémon Emerald beta: Difference between revisions

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This article lists the unused content of the [[Generation III]] game {{game|Emerald}} that has been discovered by data-mining the ROMs.
This article lists the unused content of the [[Generation III]] game {{game|Emerald}} that has been discovered by data-mining the ROMs.


<!--==Pre-release==-->
==Battle Frontier==
==Post-release==
===Battle Frontier===
The {{Gdis|Battle Frontier|III}} was changed slightly in various stages of development. However, these changes are minor and strictly relate almost entirely to building placements and static objects, such as fences.
The {{Gdis|Battle Frontier|III}} was changed slightly in various stages of development. However, these changes are minor and strictly relate almost entirely to building placements and static objects, such as fences.


===Music===
==Music==
In addition to the tracks present in {{game|Ruby and Sapphire|s}}, which includes the upconverted music from [[Generation II]], {{game|Emerald}} contains the tracks from {{game|FireRed and LeafGreen|s}} alongside its own. While a few of these themes are used, such as in [[Altering Cave]], the vast majority go unused.
Emerald uses a modified Ruby and Sapphire engine with imported assets from FireRed and LeafGreen, including audio tracks. Only a select few are used.


===Locations===
==Locations==
A [[List of locations by index number (Generation III)|location header]] named "SPECIAL AREA" was added after the empty [[Kanto]] and [[Sevii Islands]] headers. There is no actual information on what would have been included in this area, so it might have been intended merely to be a name for an [[event]]. This is probably the same case with the location header named "SPECIAL" in the [[Generation II]] games with index number 0. However, it is read as "CELADON DEPT." in {{game|FireRed and LeafGreen|s}}.
[[List of locations by index number (Generation III)|Location ID]] <code>0xC4</code> "CELADON DEPT." from FireRed and LeafGreen is unused and was relabeled to "SPECIAL AREA".


{{Beta|emerald}}<br>
{{Beta|emerald}}<br>

Revision as of 23:38, 16 October 2015

018Pidgeot.png It has been suggested that this article be moved to ROM data mining of Pokémon Emerald.
Please discuss whether or not to move it on its talk page.

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

This article lists the unused content of the Generation III game Pokémon Emerald that has been discovered by data-mining the ROMs.

Battle Frontier

The Battle Frontier was changed slightly in various stages of development. However, these changes are minor and strictly relate almost entirely to building placements and static objects, such as fences.

Music

Emerald uses a modified Ruby and Sapphire engine with imported assets from FireRed and LeafGreen, including audio tracks. Only a select few are used.

Locations

Location ID 0xC4 "CELADON DEPT." from FireRed and LeafGreen is unused and was relabeled to "SPECIAL AREA".


Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.