Magnet Pull (Ability): Difference between revisions
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==Effect== | ==Effect== | ||
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Magnet Pull traps {{type2|Steel}} Pokémon, making them unable to leave battle except by holding [[Shed Shell]] | Magnet Pull traps {{type2|Steel}} Pokémon, making them unable to leave battle except by holding a [[Shed Shell]] or using {{m|Baton Pass}} or {{m|U-turn}}. | ||
In [[Pokémon Mystery Dungeon 2]], a Pokémon with Magnet Pull immobilizes Steel-type Pokémon that attack it directly, preventing them from moving. | In [[Pokémon Mystery Dungeon 2]], a Pokémon with Magnet Pull immobilizes Steel-type Pokémon that attack it directly, preventing them from moving. |
Revision as of 22:55, 22 April 2009
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Flavor text
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Magnet Pull (Japanese: じりょく Magnetism) is an ability introduced in Generation III. Only 5 Pokémon have this ability, all of which are part of an evolution family that undergoes its final evolution by leveling up at Mt. Coronet in Sinnoh, are in the Mineral egg group (though one family is genderless), and have Sturdy as a secondary ability.
Effect
In battle
Magnet Pull traps Template:Type2 Pokémon, making them unable to leave battle except by holding a Shed Shell or using Baton Pass or U-turn.
In Pokémon Mystery Dungeon 2, a Pokémon with Magnet Pull immobilizes Steel-type Pokémon that attack it directly, preventing them from moving.
Outside of battle
From Pokémon Emerald onwards, Magnet Pull increases the likelihood of encountering wild Steel-type Pokémon.
Pokémon with Magnet Pull
Single ability
No Pokémon have Magnet Pull as their only ability.
Dual ability
# | Pokémon | Type | Other ability
Template:Abilityentry2 Template:Abilityentry2 Template:Abilityentry2 Template:Abilityentry2 Template:Abilityentry2 | ||
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