List of moves that cause entry hazards: Difference between revisions

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(Placed in alphabetical order.)
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| Damages incoming opponents. Affected by type matchups.
| Damages incoming opponents. Affected by type matchups.
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| {{m|Sticky Web}}
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| Reduces {{stat|Speed}} of incoming opponents by one stage. Only affects grounded Pokémon.
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| {{status|Poison}}s incoming opponents. A second use of this move causes the Pokémon to be {{status|badly poisoned}}. Only affects grounded Pokémon.
| {{status|Poison}}s incoming opponents. A second use of this move causes the Pokémon to be {{status|badly poisoned}}. Only affects grounded Pokémon.
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| {{m|Sticky Web}}
{{typetable|Bug}}
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| Reduces {{stat|Speed}} of incoming opponents by one stage. Only affects grounded Pokémon.
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Revision as of 03:51, 13 January 2014

An entry hazard is any battlefield effect that affects the opponent's Pokémon as they are sent out of their Poké Ball. Any Pokémon already on the battlefield when these effects begin will be unaffected.

Entry hazards are removed by Rapid Spin (user's side) and Defog (Generation VI: both sides; Generation IV-V: only opponent's side).

The following moves create entry hazards of various types.

Move Type Category Effect
Spikes Ground Status Damages incoming opponents. Additional uses of this move will do more damage. Only affects grounded Pokémon.
Stealth Rock Rock Status Damages incoming opponents. Affected by type matchups.
Sticky Web Bug Status Reduces Speed of incoming opponents by one stage. Only affects grounded Pokémon.
Toxic Spikes Poison Status Poisons incoming opponents. A second use of this move causes the Pokémon to be badly poisoned. Only affects grounded Pokémon.


Moves by effect
BurnConfuseDamageFlinch
FreezeParalyzePoisonSleepTraps


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