Ledge: Difference between revisions
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[[File:LedgePt.png | {{incomplete}} | ||
[[File:LedgePt.png|thumb|A ledge on {{rt|203|Sinnoh}}]] | |||
[[File:LedgeFRLG.png|thumb|{{ga|Red}} jumping over a ledge in {{game|FireRed and LeafGreen|s}}]] | |||
[[File:LedgeE.png|thumb|{{ga|Brendan}} using an [[Bicycle#Acro Bike|Acro Bike]] to bunny-hop up a ledge in {{game|Emerald}}]] | |||
[[File:XY Prerelease riding Skiddo.png|thumb|{{ga|Calem}} riding a {{p|Skiddo}} jumping over a ledge in {{pkmn|X and Y}}]] | |||
'''Ledges''' (Japanese: '''{{tt|段差|だんさ}}''' ''ledges'') are a common feature of the geography of the Pokémon world. They can be found on most [[route]]s, and have been featured in every [[core series]] [[Pokémon games|Pokémon game]]. | |||
Ledges are not just for decorative purposes; they also serve as one-way obstacles. Players are able to jump over ledges and land on the other side, but may not climb back up. A ledge may be strategically placed on a route for a couple of different reasons. | |||
One purpose the ledge serves is to provide a quick return from a new area once it has been reached. Often this removes the need to walk through [[tall grass]] (in one direction only). Ledges may also be used in this manner to provide a quick return back to the start of a [[cave]]. | |||
{{ | The other main use of a ledge is to prevent a player from entering a new area too early. For example, it is possible to enter the southern end of {{rt|46|Johto}} near the beginning of the game, but the northern end cannot be reached until reaching [[Blackthorn City]] due to the ledges blocking the path. This area is full of high level Pokémon, and being able to travel there at the start of the game would disrupt the storyline of {{game5|Gold|Silver|Crystal|HeartGold|SoulSilver}}. | ||
{{ | |||
==In Generation III== | |||
In the [[Hoenn Safari Zone]] and the [[Jagged Pass]], when there is a path of stones running across a ledge, it is possible to use an {{DL|Bicycle|Acro Bike}} to travel "up" the ledge by hopping the bike across the stones. | |||
==In Generation VI== | |||
Ledges in {{rt|12|Kalos}} can be jumped over by riding a {{p|Skiddo}}. It is not possible to ride a Skiddo anywhere else, however, even if one is in the player's party. | |||
{{-}} | |||
{{Special tiles}}<br> | |||
{{Project Games notice|game mechanic}} | |||
[[de:Stufen]] | |||
[[it:Mattonelle#Gradini]] | |||
[[zh:落差]] |
Revision as of 18:00, 17 January 2015
This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
Ledges (Japanese: 段差 ledges) are a common feature of the geography of the Pokémon world. They can be found on most routes, and have been featured in every core series Pokémon game.
Ledges are not just for decorative purposes; they also serve as one-way obstacles. Players are able to jump over ledges and land on the other side, but may not climb back up. A ledge may be strategically placed on a route for a couple of different reasons.
One purpose the ledge serves is to provide a quick return from a new area once it has been reached. Often this removes the need to walk through tall grass (in one direction only). Ledges may also be used in this manner to provide a quick return back to the start of a cave.
The other main use of a ledge is to prevent a player from entering a new area too early. For example, it is possible to enter the southern end of Route 46 near the beginning of the game, but the northern end cannot be reached until reaching Blackthorn City due to the ledges blocking the path. This area is full of high level Pokémon, and being able to travel there at the start of the game would disrupt the storyline of Pokémon Gold, Silver, Crystal, HeartGold, and SoulSilver.
In Generation III
In the Hoenn Safari Zone and the Jagged Pass, when there is a path of stones running across a ledge, it is possible to use an Acro Bike to travel "up" the ledge by hopping the bike across the stones.
In Generation VI
Ledges in Route 12 can be jumped over by riding a Skiddo. It is not possible to ride a Skiddo anywhere else, however, even if one is in the player's party.
Special tiles in the Pokémon games |
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Cave tile • Hole • Ice tile • Ledge • Marsh tile • Puddle • Sand tile • Snow tile Spin tile • Soft soil • Tall grass • Trap • Warp tile • Water tile Dungeon tile |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |