Irida (Masters)
Irida カイ Kai | |
Irida's model | |
No. | 167 |
---|---|
English voice actor | Maureen Price[1] |
Japanese voice actor | Mikako Komatsu[2] |
Description | This leader of the Pearl Clan is from the Hisui region. She became a leader at a young age, so she worries a lot, but she thinks and acts for the future of Hisui. |
Irida (Japanese: カイ Kai) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Glaceon. The sync pair can be obtained through a limited Master Fair sync pair scout beginning on June 2, 2023. This pair can be upgraded to 6★ EX since it first released.
Irida also forms a sync pair with her Flareon. This pair can be obtained by reaching Friendship Level 100 with Irida in the Trainer Lodge beginning on July 1, 2023. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
Irida in her Special Costume forms a sync pair with her Hisuian Zoroark. This pair can be obtained through a limited costume sync pair scout and was first made available on March 16, 2024. This pair can also be raised to 6★ EX since its release.
Glaceon
Type | Ice | ||||||
---|---|---|---|---|---|---|---|
Move type | Ice | ||||||
Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Glaceon ♀ | Weakness | Steel | |||||
It protects itself by freezing its fur into sharp needles. It can drop its body temperature below –75 degrees Fahrenheit. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 606 | 312 | 206 | 448 | 206 | 271 | |
Lv. 140, Max Potential | 706 | 352 | 246 | 488 | 246 | 311 |
Availability
Irida is exclusive to Master Fair scouts. She was available in the following sync pair scout banners:
- (Debut) Irida Master Fair Scout (June 2 to July 10, 2023)
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Icy Wind | Ice |
Special | 3 | 92 | 110 | 95% | All opponents | Lowers the target’s Speed by 1 stat rank. |
Ice Wish | None | Status | 2 (2 uses) |
— | — | — | Entire field | Turns the field of play’s zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) |
Dancing Ice Beam | Ice |
Special | 2 (1 use) |
200 | 240 | — | An opponent | Activation Condition: When a hailstorm is caused. Deactivation Condition: When the weather condition is no longer a hailstorm. Never misses. Has a chance (10%) of leaving the target frozen. Lowers the target’s Sp. Def by 4 stat ranks. Applies the Move Gauge Acceleration effect to the allied field of play. Applies the Free Move Next effect to the user. |
Chilled to Your Core! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user’s Sp. Atk by 4 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs during a hailstorm. |
Sync moves | ||||||||
Great Wide World Ice Beam | Ice |
Special | — | 200 | 240 | — | An opponent | This attack's power increases during a hailstorm. (6★ EX effect: Power of sync move increases 50%) |
Skills
Name | Description |
---|---|
Passive Skills | |
Sinnoh Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) |
Space Spreads over Hisui | Protects all allied sync pairs from damage from a hailstorm. Powers up the moves of all allied sync pairs during a hailstorm. Quickly charges the move gauge during a hailstorm. |
Watch for Ice | Causes a hailstorm when the user turns the field of play's zone into an Ice Zone. |
Vigilance | Protects the user against critical hits. |
Theme Skills | |
Ice Tech | Raises allies' Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Sinnoh Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Nature Lover Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Artistic Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 2 | Raises the following discovery level by 2: • Soothing Crystal |
Sync grid
Irida and Glaceon's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +20 | Speed +20 | 7 | 84 | 2 |
Icy Wind: Power +3 | Icy Wind: Power ↑ +3 | 3 | 36 | 1 |
Icy Wind: Power +3 | Icy Wind: Power ↑ +3 | 3 | 36 | 1 |
Icy Wind: Power +3 | Icy Wind: Power ↑ +3 | 3 | 36 | 1 |
Icy Wind: Power +3 | Icy Wind: Power ↑ +3 | 3 | 36 | 1 |
Icy Wind: Power +3 | Icy Wind: Power ↑ +3 | 3 | 36 | 2 |
Icy Wind: Accuracy +5 | Icy Wind: Accuracy ↑ +5 | 3 | 36 | 2 |
Icy Wind: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Dancing Ice Beam: Power +3 | Dancing Ice Beam: Power ↑ +3 | 3 | 36 | 1 |
Dancing Ice Beam: Power +3 | Dancing Ice Beam: Power ↑ +3 | 3 | 36 | 1 |
Dancing Ice Beam: Power +3 | Dancing Ice Beam: Power ↑ +3 | 3 | 36 | 1 |
Ice Wish: BOGO 9 | Applies the Free Move Next effect to the user when its move is successful. | 10 | 120 | 3 |
Chilled to Your Core!: Ramp Up 2 | Raises the user’s Sp. Atk by 2 stat ranks when its move is successful. | 8 | 96 | 2 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Invigorating Hail 5 | Powers up the user’s moves during a hailstorm. | 10 | 120 | 1 |
Winter Coat 2 | Reduces damage when the user is hit by an attack move during a hailstorm. | 7 | 84 | 2 |
Hail Immunity | Status conditions cannot be inflicted on the user during a hailstorm. | 7 | 84 | 2 |
Wise Entry 2 | Raises the user’s Sp. Def by 2 stat ranks when it enters a battle. | 7 | 84 | 2 |
First Aid 2 | Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 8 | 96 | 2 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 8 | 96 | 2 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 9 | 108 | 2 |
Satisfied Snarl 9 | Lowers the target’s Sp. Atk by one stat rank when a move targeting that opponent is successful. | 7 | 84 | 3 |
Mind Games 9 | Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
Hunter’s Instinct | The more the target’s Speed is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
Brainpower | The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Arctic Arrival | Turns the field of play’s zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.) | 10 | 120 | 3 |
Hail Alert 3 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | 10 | 120 | 3 |
Ice Zone Extension 3 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | 10 | 120 | 3 |
Great Wide World Ice Beam: Power +25 | Great Wide World Ice Beam: Power ↑ +25 | 5 | 60 | 3 |
Great Wide World Ice Beam: Power +25 | Great Wide World Ice Beam: Power ↑ +25 | 5 | 60 | 3 |
Flareon
Type | Fire | ||||||
---|---|---|---|---|---|---|---|
Move type | Fire | ||||||
Role | Tech | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Flareon ♂ | Weakness | Water | |||||
If it inhales deeply, that’s a sign it’s about to attack. Prepare to be hit by flames of over 3,000 degrees Fahrenheit! | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 567 | 356 | 156 | 268 | 164 | 268 | |
Lv. 140, Max Potential | 647 | 396 | 196 | 308 | 204 | 308 |
Availability
Irida and Flareon can be teamed up with by scouting Irida and raising her to friendship level 100 in the Trainer Lodge.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Fire Fang | Fire |
Physical | 2 | 47 | 56 | 95% | An opponent | Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target burned. |
X Attack | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user’s Attack by 2 stat ranks. |
Flare Blitz | Fire |
Physical | 3 | 123 | 147 | 100% | An opponent | Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned. |
Vast World! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user’s Sp. Def by 1 stat rank. Raises the user’s critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user. |
Sync moves | ||||||||
Can’t Stand the Swelter Fire Impact | Fire |
Physical | — | 200 | 240 | — | An opponent | This attack’s power increases when the target is burned. (6★ EX effect: Power of sync move increases 50%) |
Skills
Name | Description |
---|---|
Passive Skills | |
Standfast 9 | Reduces recoil damage received from using moves that have the recoil effect tag. |
Aggravation 2 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. |
Theme Skills | |
Fire Tech | Raises allies' Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Sinnoh Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Nature Lover Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Artistic Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 2 | Raises the following discovery level by 2: • Soothing Crystal |
Sync grid
The sync grid for Irida and Flareon is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Fire Fang: Power +3 | Fire Fang: Power ↑ +3 | 3 | 36 | 1 |
Fire Fang: Power +3 | Fire Fang: Power ↑ +3 | 3 | 36 | 1 |
Fire Fang: Power +3 | Fire Fang: Power ↑ +3 | 3 | 36 | 1 |
Fire Fang: Power +3 | Fire Fang: Power ↑ +3 | 3 | 36 | 1 |
Fire Fang: Power +3 | Fire Fang: Power ↑ +3 | 3 | 36 | 1 |
Fire Fang: Accuracy +5 | Fire Fang: Accuracy ↑ +5 | 3 | 36 | 2 |
Fire Fang: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Flare Blitz: Power +3 | Flare Blitz: Power ↑ +3 | 3 | 36 | 1 |
Flare Blitz: Power +3 | Flare Blitz: Power ↑ +3 | 3 | 36 | 1 |
Flare Blitz: Power +3 | Flare Blitz: Power ↑ +3 | 3 | 36 | 1 |
Flare Blitz: Power +3 | Flare Blitz: Power ↑ +3 | 3 | 36 | 2 |
Flare Blitz: Power +3 | Flare Blitz: Power ↑ +3 | 3 | 36 | 2 |
Flare Blitz: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
X Attack: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
X Attack: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Vast World!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Superduper Effective 2 | Powers up moves that are super effective. | 7 | 84 | 2 |
Double Down 3 | Powers up the user’s sync moves that are super effective. | 9 | 108 | 2 |
Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 3 |
Aggravation 2 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
Scorching Sync 5 | Powers up the user’s sync move when the target is burned. | 9 | 108 | 3 |
First Aid 4 | Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Burn Synergy 3 | Powers up the user’s moves when the target is burned. | 10 | 120 | 3 |
Standfast 5 | Reduces recoil damage received from using moves that have the recoil effect tag. | 10 | 120 | 3 |
Can’t Stand the Swelter Fire Impact: Power +25 | Can’t Stand the Swelter Fire Impact: Power ↑ +25 | 5 | 60 | 3 |
Can’t Stand the Swelter Fire Impact: Power +25 | Can’t Stand the Swelter Fire Impact: Power ↑ +25 | 5 | 60 | 3 |
Can’t Stand the Swelter Fire Impact: Power +25 | Can’t Stand the Swelter Fire Impact: Power ↑ +25 | 5 | 60 | 3 |
Can’t Stand the Swelter Fire Impact: Power +25 | Can’t Stand the Swelter Fire Impact: Power ↑ +25 | 5 | 60 | 3 |
Zoroark (Hisuian Form)
Irida (Special Costume) カイ (スペシャル) Kai (Special) | |
Irida's model (Special Costume) | |
No. | 167 |
---|---|
English voice actor | Maureen Price |
Japanese voice actor | Mikako Komatsu |
Description | Irida is wearing a special outfit. While playing Zoroark’s favorite melody on the flute, the two of them wait for their moment to rise. |
Type | Ghost | ||||||
---|---|---|---|---|---|---|---|
Move type | Ghost | ||||||
Role | Strike (Special) | ||||||
EX Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Zoroark ♀ | Weakness | Dark | |||||
With its disheveled white fur, it looks like an embodiment of death. Heedless of its own safety, Zoroark attacks its nemeses with a bitter energy so intense, it lacerates Zoroark’s own body. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 648 | 419 | 156 | 463 | 156 | 336 | |
Lv. 140, Max Potential | 808 | 479 | 216 | 523 | 216 | 376 |
Availability
Irida (Special Costume) is exclusive to costume scouts. She was available in the following sync pair scout banners:
- (Debut) Irida Costume Scout (March 16 to April 3, 2024)
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Bitter Malice | Ghost |
Special | 4 | 170 | 204 | 100% | An opponent | Lowers the target’s Attack by 1 stat rank. |
Dire Hit All + | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. |
Mystifying Bitter Malice | Ghost |
Special | 4 | 200 | 240 | 100% | An opponent | Activation Condition: When any allies use moves a total of 3 times. Deactivation Condition: When this move is used. This attack’s power is doubled against targets that are affected by a status condition, flinching, confused, or trapped. Lowers the target’s Attack by 4 stat ranks. Makes the target flinch. |
Battle from the Heart! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user’s Sp. Atk and evasiveness by 4 stat ranks. Applies the Free Move Next effect to the user. |
Sync moves | ||||||||
Dancing to the Flute Ghost Beam | Ghost |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync move targets all opponents.) (EX role effect: Power of sync move increases 50%.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Hit: Free Move Next/Special Boost ↑1 | Applies the Free Move Next effect to the user or increases its Special Moves ↑ Next effect by 1 rank when its attack move is successful. |
Attack Trap 9 | Leaves the target trapped when the user’s attack move against it is successful. |
Blind Spot | The more the user’s evasiveness is raised, the more it powers up the user’s sync move. |
Theme Skills | |
Ghost Strike | Raises allies' Attack and Sp. Atk by 15 when using Ghost-type attacks. |
Sinnoh Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Special Costume Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Nature Lover Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Artistic Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 2 | Raises the following discovery level by 2: • Fiery Crystal |
Sync grid
Irida and Zoroark's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Bitter Malice: Power +2 | Bitter Malice: Power ↑ +2 | 3 | 36 | 1 |
Bitter Malice: Power +2 | Bitter Malice: Power ↑ +2 | 3 | 36 | 1 |
Bitter Malice: Power +2 | Bitter Malice: Power ↑ +2 | 3 | 36 | 1 |
Bitter Malice: Power +2 | Bitter Malice: Power ↑ +2 | 3 | 36 | 2 |
Bitter Malice: Power +2 | Bitter Malice: Power ↑ +2 | 3 | 36 | 2 |
Bitter Malice: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
Mystifying Bitter Malice: Power +3 | Mystifying Bitter Malice: Power ↑ +3 | 3 | 36 | 1 |
Mystifying Bitter Malice: Power +3 | Mystifying Bitter Malice: Power ↑ +3 | 3 | 36 | 1 |
Mystifying Bitter Malice: Power +3 | Mystifying Bitter Malice: Power ↑ +3 | 3 | 36 | 1 |
Mystifying Bitter Malice: Power +3 | Mystifying Bitter Malice: Power ↑ +3 | 3 | 36 | 2 |
Mystifying Bitter Malice: Power +3 | Mystifying Bitter Malice: Power ↑ +3 | 3 | 36 | 2 |
Dire Hit All +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Battle from the Heart!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Battle from the Heart!: Ramp Up 2 | Raises the user’s Sp. Atk by 2 stat ranks when its move is successful. | 9 | 108 | 3 |
Battle from the Heart!: Slippery 2 | Raises the user’s evasiveness by 2 stat ranks when its move is successful. | 9 | 108 | 3 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
Pokey Trap 2 | Increases the amount of damage an opponent takes from being trapped. | 7 | 84 | 2 |
Hit Inter Opp: Supereffective ↑ Next 2 | Has a chance (30%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. | 8 | 96 | 2 |
Group Slapdash 9 | Raises the Speed of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses. | 8 | 96 | 2 |
Fighting Guard | Reduces damage when the user is attacked by Fighting-type moves. | 8 | 96 | 2 |
Ridicure 1 | Has a chance (20%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses. | 9 | 108 | 2 |
Sync Thinker 9 | Increases the user’s Special Moves ↑ Next effect by 1 rank after using its sync move. | 9 | 108 | 2 |
Stationary Target 3 | Powers up the user’s moves when the target is trapped. | 10 | 120 | 3 |
Pecking Order | The more the target’s Attack is lowered, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Hit: Special Boost ↑1 4 | Has a chance (50%) of increasing the user’s Special Moves ↑ Next effect by 1 rank when its attack move is successful. | 10 | 120 | 3 |
Terrify 2 | Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Mind Boggler 9 | Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
Dancing to the Flute Ghost Beam: Power +25 | Dancing to the Flute Ghost Beam: Power ↑ +25 | 5 | 60 | 3 |
Dancing to the Flute Ghost Beam: Power +25 | Dancing to the Flute Ghost Beam: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Story appearances
Irida appears in her normal outfit in the following story areas:
Irida appears in her special costume in the following story areas:
Sync pair stories
Irida and Glaceon
- A Day with Irida
Quotes
- Main article: Irida/Quotes → Pokémon Masters EX
Gallery
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Irida's sync move mindscape (Galaxy Hall) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Irida Plushie decoration for the Trainer Lodge |
Medal 1★ Travelers from a Distant Past |
Medal 2★ Travelers from a Distant Past |
Medal 3★ Travelers from a Distant Past |
Medal Resolve in a New Era |
Travelers from a Distant Past splash screen |
Trainer Lodge Friend Snapshot | Trainer Lodge Story Snapshot | Artwork commemorating Trainer Lodge Week by MaP |
Irida (Special Costume)
Trivia
- It was announced on May 28, 2023 that Irida would be added to the Trainer Lodge in July 2023, making her the first character to have her addition to the Trainer Lodge announced more than a month in advance.
- All versions of Irida use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include Adaman, Akari, and Rei.
- In one of Irida's Pokémon Center conversations, she says she's heard about Alola's island kahunas and mistakenly assumes they're Pokémon. This is a joke that was lost in translation, as the Japanese name for island kahuna (しまキング Island King or しまクイーン Island Queen) is very similar to the Japanese name for noble Pokémon (キング・クイーン Kings and Queens).
- In Irida's first friendship story, she and the player get to see three different locations in virtual reality, represented by other characters' sync move mindscapes:
- The Bell Tower, as seen in Sygna Suit Morty's mindscape.
- The entrance to Victory Road in Unova, as seen in Nate's mindscape.
- The Snowpoint Gym, as seen in Candice's mindscape.
- In The Power of Dance costume event, it is revealed that Irida caught her Zoroark in a space-time distortion.
Origin
Irida's design is based on her appearance in Pokémon Legends: Arceus. Glaceon is Irida's signature Pokémon in the core series games. Glaceon's Dex entry comes from Pokémon Ultra Sun.
Flareon is another Pokémon that Irida uses in the core series games. Flareon's Dex entry comes from Pokémon Ultra Sun.
Irida is not seen owning a Hisuian Zoroark outside this game, though it was introduced in Pokémon Legends: Arceus, like Irida was. Moreover, it is native to the Alabaster Icelands, just like Irida. Zoroark's Dex entry comes from Pokémon Legends: Arceus.
In other languages
Dancing Ice Beam
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Chilled to Your Core!
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Great Wide World Ice Beam
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Vast World!
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Can’t Stand the Swelter Fire Impact
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Mystifying Bitter Malice
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Battle from the Heart!
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Dancing to the Flute Ghost Beam
|
References
- ↑ Maureen Price confirming her role on Twitter
- ↑ 【公式】『ポケモンマスターズ EX』「セキ&リーフィア」「カイ&グレイシア」が登場! The Official Pokémon YouTube Channel (Japanese)
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This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |