Gate: Difference between revisions
m (→Generation V: Spelling & wording; I'm not really sure what the second-to-last sentence is trying to say, though.) |
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| {{rt|4|Unova}} || [[Castelia City]] || [[Unova]] || | | {{rt|4|Unova}} || [[Castelia City]] || [[Unova]] || | ||
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| {{rt|4|Unova}} || [[Raimon City]] || [[Unova]] || | | {{rt|4|Unova}} || [[Raimon City]] || [[Unova]] || [[Professor Juniper]] will give ten [[Ultra Ball]]s to the player and other ten to [[Cheren]] in this gate. | ||
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| {{rt|5|Unova}} || [[Raimon City]] || [[Unova]] || | | {{rt|5|Unova}} || [[Raimon City]] || [[Unova]] || [[Bianca]] will not let the player go in before she shows her or him the [[Pokémon Musical|Musical Hall]]. | ||
|- | |- | ||
| {{rt|8|Unova}} || [[Cylinder Bridge]] || [[Unova]] || I't doesn't have a screen. The gate has a diferent design. | | {{rt|8|Unova}} || [[Cylinder Bridge]] || [[Unova]] || I't doesn't have a screen. The gate has a diferent design. |
Revision as of 01:02, 21 January 2011
Lookout stations are prominent features of routes in the Pokémon world. They are usually placed at junctions between different routes, or placed between a route and a city.
In the games
Generation I
In Pokémon Red, Blue, and Yellow, lookout stations serve to separate two areas, and also to guard the corresponding route, which is why an Officer usually resides inside. Upon speaking to the Officer, they may offer words of advice or information about the route or city that the lookout station guards. In Generation I, certain lookout stations contained a second floor that contained a spot where binoculars could be used to see faraway landmarks, or even certain Pokémon. This generation also contained certain lookout stations that prohibited entry until the Officer, who claimed to be thirsty, was given a drink that could be bought at the Celadon Department Store. These lookout stations all lead to Saffron City.
Generation II
Much like Generation I, lookout stations serve to separate two areas. Unlike other buildings, the player can often ride their bicycle through these buildings to guarantee fast transportation. Randy, a non-player character, will give a Spearow to the player in the lookout station north of Goldenrod City.
Generation III
Lookout stations were sparse in the Generation III games set in Hoenn. There are just two lookout stations, each connected to the Seaside Cycling Road. Players may not ride bicycles as they travel away from the Cycling Road, but are forced upon their bicycle if traveling toward it. If the bicycle has not been obtained, they may not enter.
In Pokémon FireRed and LeafGreen, lookout stations serve the same purpose as in Generation I. Because players can now trade items attached to a Pokémon, the key item Tea was introduced to prevent the player from advancing through the Saffron lookout stations prematurely. This served the same purpose as the drink from the original games. Professor Oak's aides will meet the player on the second floor of some lookout stations. He will check the Pokédex, and will reward the player if he or she has caught a given number. Lookout stations exist also in the Sevii Islands, giving access from the port to each town.
Generation IV
Much like in past generations, the lookout stations in Generation IV serve to separate two areas. In Pokémon Diamond and Pearl, the player cannot ride their bicycle through these buildings, but this is possible in Pokémon Platinum and HeartGold and SoulSilver. Officers do not watch over the route, but other travelers can be found inside, as well as a map showing the player's current location.
Generation V
There are lookout stations on several routes in Unova. Unlike in previous games, they have a monitor that displays the current date, shows images from the connected location, and tells the player where Pokémon are swarming. There are also a trash can and two chairs for a quick rest. There are also some gates that only connect bridges that have unique designs, though these gates don't have monitors. Unlike previous generations, where gates share their music with that of a near route, all the gates now share a new background music.
Practical use
The lookout stations, however, also have a practical use within the games' programming. As a player moves from route to city, the map tilesets (textures in Generation IV) must be loaded for each. While this is easy when a city connects to relatively few routes, where all can use the same tileset, areas like Saffron City and Jubilife City, which connect to many different areas, would need to load multiple tilesets/textures, potentially slowing down the game or even crashing it. The programmers, realizing this, broke up the overworld with these gatehouses to assure crash-free gameplay, and to properly display the routes/towns/cities. In the Generation IV games, a player can use a walk through walls cheat to go from location to location without going through the lookout stations. By doing this, the map tilesets work as normal, except for many tilesets appearing as white tiles. Some buildings seem to be invisible as well.
List of lookout stations