Fusion Bolt (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 09:31, 2 March 2011 by BulbaBot (talk | contribs) (robot Modifying: de:Kreuzdonner)
Jump to navigationJump to search
Cross Thunder
クロスサンダー Cross Thunder
[[File:|center]]
Type  Electric
Category  Physical
PP  5 (max. 8)
Power  100
Accuracy  100%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

(Japanese: クロスサンダー Cross Thunder) is a damage-dealing Template:Type2 move introduced in Generation V. This move, along with Lightning Strike, is a signature move of Zekrom.

Effect

Cross Thunder inflicts damage. The base power of Cross Thunder will double if another Pokémon uses Cross Flame in the same turn before the Pokémon using Cross Thunder, and this boost will only last until the end of turn.

Learnset

Generation V

By leveling up

#   Pokémon Type Level
0644 Zekrom Zekrom
Dragon Electric 50
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.



Trivia

Cross Thunder has the highest fixed attack power of any move with 100% accuracy and no drawbacks (tied with Judgment, Psycho Break, Earthquake, Cross Flame, and Ball of Flame).

In other languages

Template:Cross Flame

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.