Final Gambit (move): Difference between revisions
From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (→Effect) |
m (robot Modifying: it:Azzardo (mossa)) |
||
Line 74: | Line 74: | ||
[[es:Sacrificio]] | [[es:Sacrificio]] | ||
[[fr:Tout ou Rien]] | [[fr:Tout ou Rien]] | ||
[[it:Azzardo]] | [[it:Azzardo (mossa)]] | ||
[[ja:いのちがけ]] | [[ja:いのちがけ]] |
Revision as of 09:44, 18 July 2011
Final Gambit いのちがけ Extreme Risk | ||||||||||||
| ||||||||||||
Target
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
|
Final Gambit (Japanese: いのちがけ Extreme Risk) is a damage-dealing Template:Type2 move introduced in Generation V.
Effect
Final Gambit causes the user to faint, and the target receives damage equal to however much HP the user had before executing the move.
If Final Gambit would not hit the opponent due to missing, immunity or Protect, then Final Gambit will fail and the user will not faint. Using this move will not activate the Focus Sash, and therefore, the Pokémon still faints regardless of whether the item is held or not. Final Gambit will not faint a Pokémon with Sturdy if it was at full HP.
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
056 | Mankey | Fighting | 53 | ' | ||||||
057 | Primeape | Fighting | 63 | ' | ||||||
396 | Starly | Normal | Flying | 41 | ' | |||||
397 | Staravia | Normal | Flying | 48 | ' | |||||
398 | Staraptor | Normal | Flying | 57 | ' | |||||
447 | Riolu | Fighting | 55 | ' | ||||||
494 | Victini | Psychic | Fire | 81 | ' | |||||
550 | Basculin | Water | 51 | ' | ||||||
616 | Shelmet | Bug | 56 | ' | ||||||
617 | Accelgor | Bug | 56 | ' | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
019 | Rattata | Normal | ||||||||
050 | Diglett | Ground | ||||||||
213 | Shuckle | Bug | Rock | |||||||
290 | Nincada | Bug | Ground | |||||||
335 | Zangoose | Normal | ||||||||
336 | Seviper | Poison | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |