Error message
In the Pokémon games, there are several error codes which appear when the game is not functioning properly. These error codes are likely used internally to identify what the problem with the game is.
In Generation I
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game's memory access is corrupted or when experimenting with glitches such as the Mew glitch. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without resetting. There are sixteen known error codes in Pokémon Red and Blue:
# | Description | Reason for error |
---|---|---|
0 | Text Error | The text that is currently in the text box is wrong and should normally be in a different place. Sometimes this error causes strange or glitchy characters to appear. |
1 | Event Error | Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge. Can be seen in Yellow when finishing the game with 152 entries in the Pokédex. |
2 | Text Error | Error displaying text when reading objects such as signs and TVs. |
5 | Position Error | The current position of the player character is unrecognized. |
7 | Text Error | Unable to display correct/required text. |
9 | Pokémon Error | A Pokémon in the player's party is unrecognized. Most glitch Pokémon cause this error. |
40 | Sound Error | The sound clip that is playing is unrecognized. Mostly plays random Pokémon cries. |
C40 | Battle Error | An error which often occurs when fighting a wild Pokémon that is meant to appear only in the opposite version. This error generally occurs when using the "wild Pokémon modifier" cheat. |
48 | Graphics Error | When this error occurs, the screen turns white and the words "48 ERROR" pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon a. |
56 | Text Error | Unable to display correct/required text. |
59 | Position Error | This error is similar to a 5 Error, but also generates random text such as "This is my graThe trainer blocked the ball! I2 59 ERROR" |
98 | Connection Error | This error occurs when data transferred between two cartridges via link cable is damaged, corrupted, or otherwise glitched. |
99 | Connection Error | This error occurs when data transferred between the Game Boy Tower and the Game Boy game is damaged, corrupted, or otherwise glitched by the Transfer Pak. |
T | Text Error | This error is similar to a 0 Error, except the game doesn't explain that it is an error and instead the game freezes. |
I | Event Error | This error confuses battle events with regular events, usually leading the player into a fight with a completely random and broken glitch Pokémon, or freezes the game. |
Random | Death Error | If a player receives a "death error", the code of the game is likely damaged beyond repair. |
Mixed errors
When the game presents multiple errors, it often mixes codes (eg: 08 might be an unrecognized symbol). This means that there are altogether 99 errors that can occur in Pokémon Red, Blue, and Yellow. However, it is unknown if more errors are in Pokémon Yellow than in the other games, but it is certain that they are 99 official errors in Red and Blue.
When the game mixes three or more errors, instead of using standard error codes, the game looks in other hexadecimal text slots, but as nothing was programmed to be there it instead displays other data that is interpreted as text. This may crash or freeze the game. A mixed error generally requires the player to reset their game to continue playing.
Gallery
- Glithy4.png
A 0 Error in Pokémon Red
- 59 Error.png
A 59 Error in Pokémon Blue
- King Glitch.png
An example of a kill screen in Pokémon Red
In Generation II
Pokémon Gold, Silver, and Crystal feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a cheating device.
Name | Description | Cause |
---|---|---|
'Object Event' | Text/Window error | This text appears when the player attempts to talk to a character who is supposed to start an event (e.g. Lance in the Hall of Fame room) through the use of a location warp code. [1] |
'No windows avail-able for popping.' | Text/Window error. | This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [2] |
'The window save area was exceeded.' | Text/Window error | It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed. [3] |
'Corrupted Event!' | Function error. | It is currently unknown when this may appear. A possible error regarding an event which has invalid data. [4] |
'BG Event' | Text/Window/Sprite error | It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text.[5] |
Related articles
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |