Dizzy Punch (move): Difference between revisions

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=Effect=
=Effect=
== Generation I ==
== Generation I ==
Dizzy Punch does damage, and has a high chance of confusing the Pokemon that it is used.
Dizzy Punch does damage, and has a high chance of confusing the Pokémon that it is used.


=Learnset=
=Learnset=

Revision as of 22:13, 17 August 2007

Dizzy Punch
ピヨピヨパンチ Chirp Chirp Punch
[[File:|center]]
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  70
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  1
Jam  4 ♥♥♥♥
???
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cool
Appeal  0  
Jamming  0  

Dizzy Punch is a damage-dealing Normal-type move introduced in Generation I. Its Japanese name refers to the tweeting of birds associated with "cartoon" dizzyness or confusion.

Effect

Generation I

Dizzy Punch does damage, and has a high chance of confusing the Pokémon that it is used.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

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