Damage category: Difference between revisions

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{{DamageCats}}
{{DamageCats}}
'''Damage categories''' are a feature newly-introduced in [[Generation IV]] that categorize [[move]]s based on the kind of damage they deal. In previous generations, a move would base its power on the user's {{Stat|Attack}} and the target's {{Stat|Defense}} or the user's {{Stat|Special Attack}} and the target's {{Stat|Special Defense}} depending on its type. For example, all {{type2|Fighting}} moves were the former, while all {{type2|Fire}} moves were the latter. However, in Generation IV, a move like {{m|Focus Blast}} is both Fighting-type and bases its damage on the Special Attack and Special Defense of the user and target, respectively.  
'''Damage categories''' are categories introduced in [[Generation IV]] that categorize [[move]]s based on the kind of damage they deal. In previous generations, a move would base its power on the user's {{Stat|Attack}} and the target's {{Stat|Defense}} or the user's {{Stat|Special Attack}} and the target's {{Stat|Special Defense}} depending on its [[type]]. For example, all {{type2|Fighting}} moves were the former, while all {{type2|Fire}} moves were the latter. However, in Generation IV, a move like {{m|Focus Blast}} is both Fighting-type and bases its damage on the Special Attack and Special Defense of the user and target, respectively.  


The addition of this feature to the games has altered the playing field somewhat, as now Pokémon are allowed a much greater degree of freedom with the types of move that can be used. For example, under the former system, {{p|Sneasel}}, which has a much greater Attack than Special Attack, would often be forced to ignore all moves that would give it [[Same-type attack bonus|STAB]], due to {{type2|Ice}} and {{type2|Dark}} moves both being calculated from its Special Attack, the base of which is a low 35, compared to its Attack [[base stat]], 95.
The addition of this feature to the games has altered the playing field somewhat, as now Pokémon are allowed a much greater degree of freedom with the types of move that can be used. For example, under the former system, {{p|Sneasel}}, which has a much greater Attack than Special Attack, would often be forced to ignore all moves that would give it [[Same-type attack bonus|STAB]], due to {{type2|Ice}} and {{type2|Dark}} moves both being calculated from its Special Attack, the base of which is a low 35, compared to its Attack [[base stat]], 95.
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{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}


[[Category:Damage categories|*]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Terminology]]
[[Category:Terminology]]

Revision as of 03:48, 4 February 2012

Damage categories
Physical
Special
Status

Damage categories are categories introduced in Generation IV that categorize moves based on the kind of damage they deal. In previous generations, a move would base its power on the user's Attack and the target's Defense or the user's Special Attack and the target's Special Defense depending on its type. For example, all Template:Type2 moves were the former, while all Template:Type2 moves were the latter. However, in Generation IV, a move like Focus Blast is both Fighting-type and bases its damage on the Special Attack and Special Defense of the user and target, respectively.

The addition of this feature to the games has altered the playing field somewhat, as now Pokémon are allowed a much greater degree of freedom with the types of move that can be used. For example, under the former system, Sneasel, which has a much greater Attack than Special Attack, would often be forced to ignore all moves that would give it STAB, due to Template:Type2 and Template:Type2 moves both being calculated from its Special Attack, the base of which is a low 35, compared to its Attack base stat, 95.

Overall, when the feature was first announced, the change was very controversial among fans, as many players were unsure of which moves from the previous three generations would be affected. Eventually, this fear of losing hard-trained Pokémon due to the conversion died down, and as movesets were revealed, the change became an accepted part of the game.

While the moves remain, for the most part, in the same category that they were in before, the majority of moves of a formerly "Special" type that were given status as Physical, as well as moves of a formerly "Physical" type that were given status as Special, are obvious changes, as is the case with Fire Punch, Ice Punch, and ThunderPunch. Several new moves, as well, were introduced to give more balance to formerly all-Special and all-Physical types, such as the Template:Type2, which got Zen Headbutt and Psycho Cut, and the Fighting-type, which got Focus Blast, Vacuum Wave, and Aura Sphere.

Moves that deal no direct damage were also given a category; however, as they never dealt damage in the first place, no moves formerly of other categories were moved to this category, and no moves moved from this category to another.

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