Pokémon Shuffle event cycle

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Revision as of 06:27, 7 October 2018 by Boblers (talk | contribs) (created framework for Shuffle weekly schedule page)
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(My notes:

  • Each week may need multiple tables to summarize all events
    • Escalations and Competitions need to have separate reward tables
    • Safaris can be confusing if combined with Great Challenge/Ultra Challenge etc, since the safari spawn percentages need their own column. It may be clearer to have safaris in separate tables.
  • Some events span two weeks instead of one. With our current model, their data will be duplicated across both weeks, which could be a problem space-wise.
  • Certain event types don't make use of certain table columns
    • The exp column is pretty much pointless outside of the resource-gathering events (outside of those events, it's 0 for competitions, 5 for everything else)
    • The Availability column is only useful for the holiday events, and Daily Pokemon. (sorting by week pretty much gives the availability of all events already, but holiday/dailies require specifying which day of the week.)
    • HP and Catchability serve no purpose for Competitions. (these Pokemon have 0 HP and cannot be caught)
  • Need to find a way to automatically calculate the current week number, then display it in the opening blurb.
  • The "Event Type[s]" listed here assume that the reader knows about these archetypes from the other Shuffle pages. Maybe we should add a link or small explanation for each type to clarify, as the older Shuffle event pages are outdated due to the cycle.

)


As of Pokémon Shuffle version 1.5.7 (3DS)/ ??.??.?? (Mobile), most Special Stages run on an automated 24-week schedule, set to repeat through 2037. This schedule began operation with the events of week 1 on February 13, 2018. Week number advances every Tuesday at 12:00 am PST.

This week, (display week boundaries), is week (number) in the cycle.

24-week schedule

Week 1

Event Type Pokémon Type HP Moves/Time Catchability EXP Cost Availability Notes
Base Bonus
Great Challenge - - Normal - - -% -% - 1 Heart
Great Challenge - - Normal - - -% -% - 1 Heart
Great Challenge - - Normal - - -% -% - 1 Heart
Great Challenge - - Normal - - -% -% - 1 Heart
Great Challenge - - Normal - - -% -% - 1 Heart
Ultra Challenge Deoxys Deoxys Psychic 16,000 13 1% 5% 5 500 Coins Attack Forme
Personalized Skill Boosters may drop if caught.
Once-A-Day Pinsir Pinsir Bug 8,232 16 25% 2% 5 0 Heart Personalized Skill Boosters may drop if caught.
Daily Pokémon - - Normal - - -% -% - 1 Heart Monday only
Daily Pokémon - - Normal - - -% -% - 1 Heart Tuesday only
Daily Pokémon - - Normal - - -% -% - 1 Heart Wednesday only
Daily Pokémon - - Normal - - -% -% - 1 Heart Thursday only
Daily Pokémon - - Normal - - -% -% - 1 Heart Friday only
Pokémon Safari - - Normal - - -% -% - 1 Heart
Pokémon Safari - - Normal - - -% -% - 1 Heart
Pokémon Safari - - Normal - - -% -% - 1 Heart
Pokémon Safari - - Normal - - -% -% - 1 Heart
Pokémon Safari - - Normal - - -% -% - 1 Heart
Pokémon Safari - - Normal - - -% -% - 1 Heart
Pokémon Safari - - Normal - - -% -% - 1 Heart
Pokémon Safari - - Normal - - -% -% - 1 Heart
Pokémon Safari - - Normal - - -% -% - 1 Heart
Pokémon Safari - - Normal - - -% -% - 1 Heart
Competitive Stage Banette Mega Banette Ghost - 5 - - - 1 Heart (link reward table here?)
Escalation Battle Decidueye Decidueye Grass - - - - 5 1 Heart (link reward table here?)

Week 2

Week 3

Week 4

Week 5

Week 6

Week 7

Week 8

Week 9

Week 10

Week 11

Week 12

Week 13

Week 14

Week 15

Week 16

Week 17

Week 18

Week 19

Week 20

Week 21

Week 22

Week 23

Week 24

Holiday events

These events occur only on specific days of the year to commemorate certain holidays, independent of the 24-week cycle.

Event Type Pokémon Type HP Moves Catchability EXP Cost Availability Notes
Base Bonus
Once-A-Day Jirachi Jirachi Steel 4,326 14 7% 3% 5 0 Heart January 6 to 8
(???)
July 6 to 8
(Tanabata)
Personalized Skill Boosters may drop if caught.
Once-A-Day Pikachu Pikachu Electric 3,939 10 20% 3% 5 0 Heart February 13 to 15
(Valentine's Day)
Enamored
3 Hearts, 1000 Coins, and/or 1 Raise Max Level may drop if caught.
3 Coins appear in skyfall if the middle column on the initial board is matched.
Once-A-Day Shaymin Shaymin Grass 12,237 22 20% 3% 5 0 Heart February 18 to 20
(???)
Land Forme
Personalized Skill Boosters may drop if caught.
Daily Pokémon (Mondays) Sableye Sableye Ghost 12,300 17 18% 6% 5 1 Heart October 17 to 30
(Halloween)
Spooky
Daily Pokémon (Tuesdays) Pikachu Pikachu Electric 159 1 36% 1% 5 1 Heart October 17 to 30
(Halloween)
Spooky
Daily Pokémon (Wednesdays) Pumpkaboo Pumpkaboo Ghost 7,260 8 16% 3% 5 1 Heart October 17 to 30
(Halloween)
Spooky
Daily Pokémon (Thursdays) Gourgeist Gourgeist Ghost 11,616 12 15% 2% 5 1 Heart October 17 to 30
(Halloween)
Spooky
Daily Pokémon (Fridays) Gengar Gengar Poison 12,800 16 24% 2% 5 1 Heart October 17 to 30
(Halloween)
Spooky
Daily Pokémon (Mondays) Delibird Delibird Ice 5,460 10 18% 3% 5 1 Heart December 11 to 25
(Christmas)
Holiday
Daily Pokémon (Tuesdays) Pikachu Pikachu Electric 400 2 13% 13% 5 1 Heart December 11 to 25
(Christmas)
Holiday
Daily Pokémon (Wednesdays) Vanillite Vanillite Ice 3,045 7 12% 2% 5 1 Heart December 11 to 25
(Christmas)
Holiday
Daily Pokémon (Thursdays) Snover Snover Ice 1,000 4 14% 3% 5 1 Heart December 11 to 25
(Christmas)
Holiday
Coins appear on board intially and as disruptions.
Daily Pokémon (Fridays) Cubchoo Cubchoo Ice 3,045 7 12% 4% 5 1 Heart December 11 to 25
(Christmas)
Holiday

Resource-gathering events

Weekly

(Eevee Tue-Thur)

(Meowth Fri-Sun)

(Victini Fri-Mon)

Monthly

(Start-of-Month on 1st)

(Mid-Month on 15th)