Axe Kick (move): Difference between revisions

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|jtrans=Axe Kick
|jtrans=Axe Kick
|jtranslit=Kakato Otoshi
|jtranslit=Kakato Otoshi
|gameimage=
|gameimage=Axe Kick IX.png
|gameimage2=
|gameimage2=Axe Kick IX 2.png
|gameimagewidth=300
|gameimagewidth=300
|type=Fighting
|type=Fighting
|damagecategory=Physical
|damagecategory=Physical
|basepp=10
|basepp=10
|maxpp=
|maxpp=16
|power=120
|power=120
|accuracy=90
|accuracy=90
|priority=0
|priority=0
|gen=IX
|gen=IX
|touches=no
|touches=yes
|protect=yes
|protect=yes
|magiccoat=no
|magiccoat=no
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|footnotes=
|footnotes=
}}
}}
'''Axe Kick''' (Japanese: '''かかとおとし''' ''Axe Kick'') is a damaging-dealing {{type|Fighting}} [[move]] introduced in [[Generation IX]].
'''Axe Kick''' (Japanese: '''かかとおとし''' ''{{wp|Kick#Axe|Axe Kick}}'') is a damaging-dealing {{type|Fighting}} [[move]] introduced in [[Generation IX]].


==Effect==
==Effect==
Axe Kick inflicts damage and has a 30% chance of {{status|Confusion|confusing}} the target. If the move misses, the user takes [[crash damage]] equal to half of its maximum {{stat|HP}}. The user will also take crash damage if this move is used on a [[Protection|protected]] target, or the target is [[Type|immune]] to this move.
Axe Kick inflicts damage and has a 30% chance of {{status|Confusion|confusing}} the target. If it misses, the user takes [[crash damage]] equal to half of its maximum {{stat|HP}}. The user will also take crash damage if this move is used on a [[Protection|protected]] target, or if the target is [[Type|immune]] to this move.


==Description==
==Description==
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|}{{left clear}}
|}{{left clear}}


<!--==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Bug|9}}
{{Movehead/Games|Fighting|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none}}
{{Moveentry/1|642|Thundurus|type=Electric|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|52|STAB='''}}
{{Moveentry/1|0106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|50|STAB='''}}
{{Movefoot|Bug|9}}
{{Moveentry/1|0308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|53|STAB='''}}
-->
{{Moveentry/1|0549|formsig=H|Lilligant|type=Grass|type2=Fighting|1|Grass|Grass|5|form=Hisuian Form|STAB='''}}
{{Moveentry/1|0920|Lokix|type=Bug|type2=Dark|1|Bug|Bug|53}}
{{Movefoot|Fighting|1}}


==Trivia==
==Trivia==
*An {{wp|axe kick}} is a martial arts technique.
* This is the first [[crash damage]] move introduced since [[Generation I]].
* This move [[Hitmonlee (Neo Destiny 42)|originated]] as a TCG {{TCG|attack}}.


==In other languages==
==In other languages==
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
|zh_yue=
|zh_yue=下壓踢  ''{{tt|Hah'aat Tek|Axe Kick}}''
|zh_cmn=
|zh_cmn=下壓踢 / 下压踢 ''{{tt|Xiàyā Tī|Axe Kick}}''
|fr=Talon-Marteau
|fr=Talon-Marteau
|de=Fersenkick
|de=Fersenkick
|it=Calcio ad Ascia
|it=Calcio ad Ascia
|ko=발꿈치찍기
|ko=발꿈치찍기 ''{{tt|Balkkumchijjikgi|Axe Kick}}''
|es=Patada Hacha
|es=Patada Hacha
}}
}}
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[[Category:Moves that can confuse]]
[[Category:Moves that can confuse]]
[[Category:Moves that can cause crash damage]]
[[Category:Moves that can cause crash damage]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Fersenkick]]
[[de:Fersenkick]]
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[[it:Calcio ad Ascia]]
[[it:Calcio ad Ascia]]
[[ja:かかとおとし]]
[[ja:かかとおとし]]
[[zh:]]
[[zh:下压踢(招式)]]

Latest revision as of 01:48, 25 February 2024

Axe Kick
かかとおとし Axe Kick
Axe Kick IX.png
Axe Kick IX 2.png
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  120
Accuracy  90%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation IX
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Axe Kick (Japanese: かかとおとし Axe Kick) is a damaging-dealing Fighting-type move introduced in Generation IX.

Effect

Axe Kick inflicts damage and has a 30% chance of confusing the target. If it misses, the user takes crash damage equal to half of its maximum HP. The user will also take crash damage if this move is used on a protected target, or if the target is immune to this move.

Description

Games Description
SV The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0106 Hitmonlee FightingIC Big.png Human-Like Human-Like 50
0308 Medicham FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like 53
0549 Lilligant
Lilligant
Hisuian Form
GrassIC Big.png
FightingIC Big.png
Grass Grass 5
0920 Lokix BugIC Big.png
DarkIC Big.png
Bug Bug 53
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Trivia

In other languages

Language Title
Chinese Cantonese 下壓踢 Hah'aat Tek
Mandarin 下壓踢 / 下压踢 Xiàyā Tī
France Flag.png French Talon-Marteau
Germany Flag.png German Fersenkick
Italy Flag.png Italian Calcio ad Ascia
South Korea Flag.png Korean 발꿈치찍기 Balkkumchijjikgi
Spain Flag.png Spanish Patada Hacha


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.