Fissure (move): Difference between revisions

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'''Fissure''' is a very inaccurate {{t|Ground}}-type one-hit KO move introduced in [[Generation I]].
'''Fissure''' is a very inaccurate {{t|Ground}}-type one-hit KO move introduced in [[Generation I]].
{{Project MoveDex autoarticle notice}}
{{Project MoveDex autoarticle notice}}
=Effect=
==Generation I==
Fissure does damage equal to the opponent's current HP. Fissure will break a substitute
on contact, and can be countered for infinite damage on the turn it breaks a substitute.
Fissure will not affect an opponent whose current speed is greater than the user's current speed.


= Learnset =
= Learnset =

Revision as of 20:48, 7 May 2005

Fissure
じわれ ???
Type  Ground
Category  uncategorized
PP  5 (max. 8)
Power  Varies
Accuracy  30%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  2 ♥♥
Jam  1
???
Condition  Tough
Appeal  0  
Condition  Tough
Appeal  0  
Jamming  0  

Fissure is a very inaccurate Ground-type one-hit KO move introduced in Generation I. Template:Project MoveDex autoarticle notice

Effect

Generation I

Fissure does damage equal to the opponent's current HP. Fissure will break a substitute on contact, and can be countered for infinite damage on the turn it breaks a substitute.

Fissure will not affect an opponent whose current speed is greater than the user's current speed.

Learnset

Generation III

By leveling up

By breeding

Template:Project MoveDex notice