One-hit knockout move: Difference between revisions

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'''One-hit knockout moves''', commonly abbreviated as '''one-hit KO moves''' or '''OHKO moves''', are moves that, when used, cause the target's HP to drop to zero regardless of their [[stats]]. They are all highly inaccurate: given that their effect is to immediately make the target faint, to have them much more accurate would further encourage their use to quickly and easily finish battles.
'''One-hit knockout moves''', commonly abbreviated as '''one-hit KO moves''' or '''OHKO moves''', are moves whose effect is to immediately drop the target's HP to zero. When such a move successfully hits, the game will display the message "It's a one-hit KO!" (shortened to "One-hit KO!" in Generation I).


When used, they will always fail if the level of the target is higher than the level of the user, except in [[Generation I]], where they would fail if the user's {{stat|Speed}} stat was lower than the target's.
All OHKO moves have a base {{PP}} of 5. In Generation I, their accuracy was a constant 30%, but they would automatically fail if the user's {{stat|Speed}} stat was lower than the target's. In later generations, this was changed to instead make them automatically fail if the target was of a higher level than the user, and the accuracy would instead start at 30% and increase by 1% for each level the user was above the target. Therefore, if the user was 70 levels higher than the target, the move would always hit.


All one-hit knockout moves have a base of 5 {{PP}}. In Generation I OHKO moves have a constant accuracy of 30%; however, the accuracy varies in subsequent generations, being at least 30% and increasing by 1% for every level the target is lower than the user. Therefore, a level difference of 70 will deliver an accuracy of 100%. It is not affected by changes in accuracy or evasion stats, and is calculated as follows:
The accuracy of OHKO moves is fixed to the above formula, and will not be affected by Accuracy or Evasion stat stages. For example, holding a [[Wide Lens]] will not make an OHKO move any more likely to hit, and using {{m|Double Team}} will not make it any less likely to hit.


'''Accuracy = ((User's level - Target's level) + 30)%'''
Pokémon with the Ability {{a|Sturdy}} are unaffected by OHKO moves, unless the user negates that Ability through {{a|Mold Breaker}} or a variant of it. A Pokémon with {{a|Wonder Guard}} is also immune.{{fact}} At full HP, Pokémon holding a [[Focus Sash]] will instead be reduced to 1 HP by a OHKO move.


Pokémon with the Ability {{a|Sturdy}} are unaffected by them, unless the user has the Ability {{a|Mold Breaker}} or a variant of it. A Pokémon with {{a|Wonder Guard}} is also immune.{{fact}} At full HP, Pokémon holding a [[Focus Sash]] will instead be reduced to 1 HP by a OHKO move.
In the Mystery Dungeon games, OHKO moves can hit regardless of level, although they are still prone to missing. When one hits, the game states that the target fainted through "calamitous damage" (changed to the standard "It's a one-hit KO!" in Gates to Infinity).
 
===Mystery Dungeon===
Any OHKO move will cause a Pokémon to instantly faint through 'calamitous damage'{{tt|*|Message changed to 'It's a one-hit KO!' in Pokémon Mystery Dungeon: Gates to Infinity.}}, regardless of level, but they are prone to missing.


==List of moves==
==List of moves==

Revision as of 18:26, 13 November 2013

One-hit knockout moves, commonly abbreviated as one-hit KO moves or OHKO moves, are moves whose effect is to immediately drop the target's HP to zero. When such a move successfully hits, the game will display the message "It's a one-hit KO!" (shortened to "One-hit KO!" in Generation I).

All OHKO moves have a base PP of 5. In Generation I, their accuracy was a constant 30%, but they would automatically fail if the user's Speed stat was lower than the target's. In later generations, this was changed to instead make them automatically fail if the target was of a higher level than the user, and the accuracy would instead start at 30% and increase by 1% for each level the user was above the target. Therefore, if the user was 70 levels higher than the target, the move would always hit.

The accuracy of OHKO moves is fixed to the above formula, and will not be affected by Accuracy or Evasion stat stages. For example, holding a Wide Lens will not make an OHKO move any more likely to hit, and using Double Team will not make it any less likely to hit.

Pokémon with the Ability Sturdy are unaffected by OHKO moves, unless the user negates that Ability through Mold Breaker or a variant of it. A Pokémon with Wonder Guard is also immune.[citation needed] At full HP, Pokémon holding a Focus Sash will instead be reduced to 1 HP by a OHKO move.

In the Mystery Dungeon games, OHKO moves can hit regardless of level, although they are still prone to missing. When one hits, the game states that the target fainted through "calamitous damage" (changed to the standard "It's a one-hit KO!" in Gates to Infinity).

List of moves

Fissure Guillotine
Fissure V.png Guillotine V.png
Ground Normal
Horn Drill Sheer Cold
Horn Drill V.png Sheer Cold V.png
Normal Ice

Trivia


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