Jump Kick (move): Difference between revisions

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==[[Generation I]]==
==[[Generation I]]==
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===By [[Level|levelling up]]===
===By [[Level|leveling up]]===
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* {{p|Hitmonlee}} at Lv.38
* {{p|Hitmonlee}} at Lv.38
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==[[Generation II]]==
==[[Generation II]]==
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[Level|levelling up]]===
===By [[Level|leveling up]]===
<div style="{{Learnset list style|items=1}}">
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* {{p|Hitmonlee}} at Lv.16
* {{p|Hitmonlee}} at Lv.16
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==[[Generation III]]==
==[[Generation III]]==
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[Level|levelling up]]===
===By [[Level|leveling up]]===
<div style="{{Learnset list style|items=1}}">
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* {{p|Hitmonlee}} at Lv.16
* {{p|Hitmonlee}} at Lv.16
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==[[Generation IV]]==
==[[Generation IV]]==
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[Level|levelling up]]===
===By [[Level|leveling up]]===
<div style="{{Learnset list style|items=3}}">
<div style="{{Learnset list style|items=3}}">
* {{p|Hitmonlee}} at Lv.13
* {{p|Hitmonlee}} at Lv.13

Revision as of 13:38, 22 April 2007

Jump Kick
とびげり Dropkick
[[File:|center]]
Type  Fighting
Category  Physical
PP  25 (max. 40)
Power  85
Accuracy  95%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
???
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Jump Kick (Japanese: とびげり Dropkick) is a slightly inaccurate damage-dealing Fighting-type move introduced in Generation I.

Effect

Generation I

Jump Kick does damage. If this attack misses, the user will take 1 point of crash damage. Since all attacks that do 0 damage miss, Jump Kick will always miss if used against a Ghost type.

If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage.

The crash damage from Jump Kick can be reversed by Bide or Counter.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

Template:Project MoveDex notice