Heal Block (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 18: Line 18:
scdesc=Prevents the Voltage from going up in the same turn. |
scdesc=Prevents the Voltage from going up in the same turn. |
pokefordex=heal+block |
pokefordex=heal+block |
footnotes= |
touches=no |
touches=no |
misses=no |
protect=yes |
snatchable=yes |
magiccoat=no |
magiccoat=no |
useskingsrock=no |
snatch=no |
sound=no}}
brightpowder=yes |
kingsrock=no |
flag7=no |
flag8=no |
sound=no |
footnotes= }}


'''Heal Block''' is a non-damaging {{t|Normal}}-type move introduced in [[Generation IV]]. It prevents the opponent from restoring HP for five turns.
'''Heal Block''' is a non-damaging {{t|Normal}}-type move introduced in [[Generation IV]]. It prevents the opponent from restoring HP for five turns.
Line 36: Line 39:
=Learnset=
=Learnset=
==[[Generation IV]]==
==[[Generation IV]]==
 
<div style="{{Learnset section box style}}">
===By [[level|leveling up]]===
===By [[Level|leveling up]]===
<center>
<div style="{{Learnset list style|items=12}}">
{| border="1" style="background: #77777; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;" cellspacing="1" cellpadding="2"
* {{p|Celebi}} at Lv.55
|- style="background: #{{normal color}};"
* {{p|Shedinja}} at Lv.52
! Game
* {{p|Lunatone}} at Lv.42
![[Generation IV]]
* {{p|Solrock}} at Lv.42
|-
* {{p|Baltoy}} at Lv.61
| {{p|Celebi}} || '''55'''
* {{p|Claydol}} at Lv.73
|-
* {{p|Latios}} at Lv.5
| {{p|Shedinja}} || '''52'''
* {{p|Bronzor}} at Lv.52
|-
* {{p|Bronzong}} at Lv.67
| {{p|Lunatone}} || '''42'''
* {{p|Dialga}} at Lv.50
|-
* {{p|Palkia}} at Lv.50
| {{p|Solrock}} || '''42'''
* {{p|Giratina}} at Lv.50
|-
</div></div>
| {{p|Baltoy}} || '''61'''
|-
| {{p|Claydol}} || '''73'''
|-
| {{p|Latios}} || '''5'''
|-
| {{p|Bronzor}} || '''52'''
|-
| {{p|Bronzong}} || '''67'''
|-
| {{p|Dialga}} || '''50'''
|-
| {{p|Palkia}} || '''50'''
|-
| {{p|Giratina}} || '''50'''
|}
</center>


=In other languages=
=In other languages=

Revision as of 10:55, 22 April 2007

Heal Block
かいふくふうじ Restore Imprison
Type  Psychic
Category  uncategorized
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cute
Appeal  0  
Jam  0  
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  0  
Jamming  0  

Heal Block is a non-damaging Normal-type move introduced in Generation IV. It prevents the opponent from restoring HP for five turns.

Effect

Generation IV

The following moves: Ingrain, Leech Seed, Moonlight, Morning Sun, Recover, Restore Command, and Synthesis are unable to function when Heal Block is in play.

The following abilities: Ice Body, and Rain Dish are unable to function when this move is in play, regardless of the weather.

Learnset

Generation IV

By leveling up

In other languages

Template:Project MoveDex notice