Ice Burn (move): Difference between revisions

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(Effect is cleary a slightly modified version of Sky Attack's need reviewing and testing.)
 
m (Protected "Cold Flare (move)" ([move=sysop] (indefinite)))
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Revision as of 19:02, 2 October 2010

Cold Flare
コールドフレア Cold Flare
[[File:|center]]
Type  Ice
Category  Special
PP  5 (max. 8)
Power  140
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

(Japanese: コールドフレア Cold Flare) is a damage-dealing Template:Type2 move introduced in Generation V.

Effect

Cold Flare deals damage, has a 30% chance of burning the target.

Cold Flare does nothing on the turn it is selected, other than state that the user is charging. On the following turn, Cold Flare will deal damage, PP will be deducted from it, and it will count as the last move used. Once Cold Flare is selected, the user won't be able to switch out until it is disrupted or fully executed.

If Cold Flare is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the target uses Mirror Move during the turn that the user is charging, Mirror Move will copy the move that the user executed immediately before using Cold Flare (or fail if it can't).

Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Cold Flare.

Learnset

Generation V

Currently, no Pokémon is known to learn Cold Flare by any means.

In other languages

Template:Project MoveDex notice