User:TehPerson/Transfer-only moves (Generation VII)/13

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Chespin

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Tackle Normal Physical 40 100% 35
  • Bold indicates a move that gets STAB when used by Chespin
  • Italic indicates a move that gets STAB only when used by an evolution of Chespin

Quilladin

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
I II III IV V VI Tackle Normal Physical 40 100% 35
  • Bold indicates a move that gets STAB when used by Quilladin
  • Italic indicates a move that gets STAB only when used by an evolution of Quilladin

Chesnaught

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Chesnaught
  • Italic indicates a move that gets STAB only when used by an evolution of Chesnaught

Fennekin

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Fennekin
  • Italic indicates a move that gets STAB only when used by an evolution of Fennekin

Braixen

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Braixen
  • Italic indicates a move that gets STAB only when used by an evolution of Braixen

Delphox

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Delphox
  • Italic indicates a move that gets STAB only when used by an evolution of Delphox

Froakie

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Dive Water Physical 80 100% 10
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Froakie
  • Italic indicates a move that gets STAB only when used by an evolution of Froakie

Frogadier

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Dive Water Physical 80 100% 10
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Frogadier
  • Italic indicates a move that gets STAB only when used by an evolution of Frogadier

Greninja

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Dive Water Physical 80 100% 10
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Greninja
  • Italic indicates a move that gets STAB only when used by an evolution of Greninja

Bunnelby

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Bunnelby
  • Italic indicates a move that gets STAB only when used by an evolution of Bunnelby

Diggersby

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Diggersby
  • Italic indicates a move that gets STAB only when used by an evolution of Diggersby

Fletchling

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Fletchling
  • Italic indicates a move that gets STAB only when used by an evolution of Fletchling

Fletchinder

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Fletchinder
  • Italic indicates a move that gets STAB only when used by an evolution of Fletchinder

Talonflame

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Talonflame
  • Italic indicates a move that gets STAB only when used by an evolution of Talonflame

Vivillon

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Vivillon
  • Italic indicates a move that gets STAB only when used by an evolution of Vivillon

Litleo

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Litleo
  • Italic indicates a move that gets STAB only when used by an evolution of Litleo

Pyroar

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Pyroar
  • Italic indicates a move that gets STAB only when used by an evolution of Pyroar

Flabébé

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Flabébé
  • Italic indicates a move that gets STAB only when used by an evolution of Flabébé

Floette

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Floette
  • Italic indicates a move that gets STAB only when used by an evolution of Floette

Floette

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Floette
  • Italic indicates a move that gets STAB only when used by an evolution of Floette

Florges

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Florges
  • Italic indicates a move that gets STAB only when used by an evolution of Florges

Skiddo

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Skiddo
  • Italic indicates a move that gets STAB only when used by an evolution of Skiddo

Gogoat

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Gogoat
  • Italic indicates a move that gets STAB only when used by an evolution of Gogoat

Pancham

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Pancham
  • Italic indicates a move that gets STAB only when used by an evolution of Pancham

Pangoro

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Pangoro
  • Italic indicates a move that gets STAB only when used by an evolution of Pangoro

Furfrou

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Furfrou
  • Italic indicates a move that gets STAB only when used by an evolution of Furfrou

Espurr

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Espurr
  • Italic indicates a move that gets STAB only when used by an evolution of Espurr

Meowstic

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Meowstic
  • Italic indicates a move that gets STAB only when used by an evolution of Meowstic

Meowstic

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Meowstic
  • Italic indicates a move that gets STAB only when used by an evolution of Meowstic

Honedge

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Honedge
  • Italic indicates a move that gets STAB only when used by an evolution of Honedge

Doublade

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Doublade
  • Italic indicates a move that gets STAB only when used by an evolution of Doublade

Aegislash

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Aegislash
  • Italic indicates a move that gets STAB only when used by an evolution of Aegislash

Spritzee

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Spritzee
  • Italic indicates a move that gets STAB only when used by an evolution of Spritzee

Aromatisse

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Aromatisse
  • Italic indicates a move that gets STAB only when used by an evolution of Aromatisse

Swirlix

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Swirlix
  • Italic indicates a move that gets STAB only when used by an evolution of Swirlix

Slurpuff

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Slurpuff
  • Italic indicates a move that gets STAB only when used by an evolution of Slurpuff

Inkay

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Inkay
  • Italic indicates a move that gets STAB only when used by an evolution of Inkay

Malamar

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar

Binacle

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Binacle
  • Italic indicates a move that gets STAB only when used by an evolution of Binacle

Barbaracle

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Barbaracle
  • Italic indicates a move that gets STAB only when used by an evolution of Barbaracle

Skrelp

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Dive Water Physical 80 100% 10
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Skrelp
  • Italic indicates a move that gets STAB only when used by an evolution of Skrelp

Dragalge

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Dive Water Physical 80 100% 10
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Dragalge
  • Italic indicates a move that gets STAB only when used by an evolution of Dragalge

Clauncher

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dive Water Physical 80 100% 10
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Clauncher
  • Italic indicates a move that gets STAB only when used by an evolution of Clauncher

Clawitzer

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dive Water Physical 80 100% 10
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Clawitzer
  • Italic indicates a move that gets STAB only when used by an evolution of Clawitzer

Helioptile

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Helioptile
  • Italic indicates a move that gets STAB only when used by an evolution of Helioptile

Heliolisk

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Heliolisk
  • Italic indicates a move that gets STAB only when used by an evolution of Heliolisk

Tyrunt

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Tyrunt
  • Italic indicates a move that gets STAB only when used by an evolution of Tyrunt

Tyrantrum

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Tyrantrum
  • Italic indicates a move that gets STAB only when used by an evolution of Tyrantrum

Amaura

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Amaura
  • Italic indicates a move that gets STAB only when used by an evolution of Amaura

Aurorus

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Aurorus
  • Italic indicates a move that gets STAB only when used by an evolution of Aurorus

Sylveon

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Sylveon
  • Italic indicates a move that gets STAB only when used by an evolution of Sylveon

Hawlucha

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Hawlucha
  • Italic indicates a move that gets STAB only when used by an evolution of Hawlucha

Dedenne

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Retaliate Normal Physical 70 100% 5
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Dedenne
  • Italic indicates a move that gets STAB only when used by an evolution of Dedenne

Carbink

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Carbink
  • Italic indicates a move that gets STAB only when used by an evolution of Carbink

Goomy

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Goomy
  • Italic indicates a move that gets STAB only when used by an evolution of Goomy

Sliggoo

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Sliggoo
  • Italic indicates a move that gets STAB only when used by an evolution of Sliggoo

Goodra

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Goodra
  • Italic indicates a move that gets STAB only when used by an evolution of Goodra

Klefki

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Klefki
  • Italic indicates a move that gets STAB only when used by an evolution of Klefki

Phantump

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Phantump
  • Italic indicates a move that gets STAB only when used by an evolution of Phantump

Trevenant

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Dig Ground Physical 80 100% 10
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Trevenant
  • Italic indicates a move that gets STAB only when used by an evolution of Trevenant

Pumpkaboo

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Pumpkaboo
  • Italic indicates a move that gets STAB only when used by an evolution of Pumpkaboo

Gourgeist

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Gourgeist
  • Italic indicates a move that gets STAB only when used by an evolution of Gourgeist

Bergmite

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Bergmite
  • Italic indicates a move that gets STAB only when used by an evolution of Bergmite

Avalugg

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Avalugg
  • Italic indicates a move that gets STAB only when used by an evolution of Avalugg

Noibat

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Noibat
  • Italic indicates a move that gets STAB only when used by an evolution of Noibat

Noivern

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Noivern
  • Italic indicates a move that gets STAB only when used by an evolution of Noivern

Xerneas

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Xerneas
  • Italic indicates a move that gets STAB only when used by an evolution of Xerneas

Yveltal

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Hone Claws Dark Status —% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Yveltal
  • Italic indicates a move that gets STAB only when used by an evolution of Yveltal

Zygarde

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Dragon Dance Dragon Status —% 20
I II III IV V VI Extreme Speed Normal Physical 80 100% 5
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Zygarde
  • Italic indicates a move that gets STAB only when used by an evolution of Zygarde

Diancie

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Diancie
  • Italic indicates a move that gets STAB only when used by an evolution of Diancie

Hoopa

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Flash Normal Status 100% 20
I II III IV V VI Power-Up Punch Fighting Physical 40 100% 20
I II III IV V VI Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an evolution of Hoopa

Volcanion

Generation VII
Other generations:
None
 Generation   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Cut Normal Physical 50 95% 30
I II III IV V VI Incinerate Fire Special 60 100% 15
I II III IV V VI Rock Smash Fighting Physical 40 100% 15
I II III IV V VI Secret Power Normal Physical 70 100% 20
I II III IV V VI Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Volcanion
  • Italic indicates a move that gets STAB only when used by an evolution of Volcanion

See also