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{{TCG|Attack|Attacking}} will end a player's turn regardless of how many other actions they have taken, but a player may choose to end their turn without attacking. | {{TCG|Attack|Attacking}} will end a player's turn regardless of how many other actions they have taken, but a player may choose to end their turn without attacking. | ||
=== | ===Finishing a match=== | ||
To | To finish a match, players must take their six [[Appendix:Glossary (TCG)#Prize Card|Prize cards]] by {{DL|Appendix:Glossary (TCG)|Knock Out|Knocking Out}} their opponent's Pokémon by using {{TCG|attack}}s to reduce the opponent's [[Appendix:Glossary (TCG)#Hit Points|HP to zero]]. The player that does so wins the game. | ||
One player may also run out of Pokémon in play, i.e. they have no [[Appendix:Glossary (TCG)#Active Pokémon|Active Pokémon]] or [[Appendix:Glossary (TCG)#Bench|Benched Pokémon]]. The player that runs out of Pokémon in play loses the game. | |||
At the beginning of a turn, if a player must draw a card from an empty [[deck]], that player loses the game. Winning or losing can also be achieved directly with the effect of {{cat|Cards that finish the game|certain cards}}. | |||
{{-}} | {{-}} | ||
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