Eusine (Masters): Difference between revisions

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{{Upcoming notice}}
{{MastersInfobox
{{MastersInfobox
|type=water
|type=water
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==Suicune==
==Suicune==
Raising this sync pair to 6★ EX will unlock Song Key 02014, which allows "Battle! (Eusine) (Pokémon Masters EX Version)" to be played in the {{mas|Jukebox}}.
{{Masters
{{Masters
|name=Suicune
|name=Suicune
Line 137: Line 138:
===Sync Grid===
===Sync Grid===
The sync grid for Eusine and Suicune is an expanded grid, made available since the pair first released.
The sync grid for Eusine and Suicune is an expanded grid, made available since the pair first released.
 
{| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
|- style="background: #{{water color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Whirlpool: Power +4
| Whirlpool: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Whirlpool: Power +4
| Whirlpool: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Whirlpool: Power +4
| Whirlpool: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Whirlpool: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Blizzard: Power +3
| Blizzard: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Blizzard: Power +3
| Blizzard: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Blizzard: Power +3
| Blizzard: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Blizzard: Power +3
| Blizzard: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Blizzard: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Blizzard: Superduper Effective 5
| Powers up moves that are super effective.
| 7
| 84
| 2
|-style="background:#fff"
| Blizzard: Hostile Environment 2
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 7
| 84
| 2
|-style="background:#fff"
| B Surf: Power +3
| B Surf: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| B Surf: Power +3
| B Surf: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| B Surf: Power +3
| B Surf: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| The Chase Continues!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| The Chase Continues!: Propulsion 9
| Reduces the user’s sync move countdown by one when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 1
|-style="background:#fff"
| Atmospheric Acceleration 2
| Quickly charges the move gauge when weather conditions are in effect.
| 7
| 84
| 2
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Double Down 2
| Powers up the user’s sync moves that are super effective.
| 7
| 84
| 2
|-style="background:#fff"
| Super Victory
| Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move.
| 7
| 84
| 2
|-style="background:#fff"
| KO Opp: Allied Field MG → 9
| Applies the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move.
| 7
| 84
| 2
|-style="background:#fff"
| Entry Freebie
| Applies the Free Move Next effect to the user when it enters a battle.
| 8
| 96
| 2
|-style="background:#fff"
| Stationary Target 3
| Powers up the user’s moves when the target is trapped.
| 10
| 120
| 3
|-style="background:#fff"
| Weathered Warrior 3
| Powers up the user’s moves and sync move when weather conditions are in effect.
| 10
| 120
| 3
|-style="background:#fff"
| Brainpower
| The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Trap and Sync 5
| Powers up the user’s sync move against targets that are trapped.
| 10
| 120
| 3
|-style="background:#fff"
| Super Sync 9
| Applies the Supereffective ↑ Next effect to the user after using its sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Sync Thinker 9
| Increases the user’s Special Moves ↑ Next effect by 1 rank after using its sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Soften Up 1
| Critical hits land more easily when the user attacks with a sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Attack Trap 4
| Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.
| 8
| 96
| 4
|-style="background:#fff"
| Danger Damage Guard
| Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle.
| 10
| 120
| 4
|-style="background:#fff"
| Super Freebie 4
| Has a chance (50%) of applying the Free Move Next effect to the user when its move is super effective.
| 10
| 120
| 5
|-style="background:#fff"
| Disarm 9
| Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful against a flinching, confused, or trapped opponent.
| 10
| 120
| 5
|-style="background:#fff"
| Dignified Dash Hydro Pump: Power +25
| Dignified Dash Hydro Pump: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Dignified Dash Hydro Pump: Power +25
| Dignified Dash Hydro Pump: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,721

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