Calm Mind (move): Difference between revisions

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==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and  Blue Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], Calm Mind is a move with 19 PP. The user raises its Special Attack and Special Defense by one stage. This move is affected by {{m|Snatch}} and {{m|Taunt}}.
Calm Mind raises the user's Sp. Attack and Sp. Defense.
 
{{Template:MDMoveheader|type=psychic}}
{{Template:MDMoveRow|game=RB|pp=19|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=TDS|pp=19|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=BSL|pp=19|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=GTI|pp=17|ppmax=50|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pp=17|ppmax=40|acc=—%|range=User|target=User}}
{{Template:MDMovefoot|type=psychic|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
 
===[[Pokkén Tournament]]===
===[[Pokkén Tournament]]===
Calm Mind appears as one of {{p|Gardevoir}}'s Pokémon moves. Gardevoir charges up energy while meditating, powering up {{m|Stored Power}} depending on how many times Calm Mind was used, at a maximum of four shockwaves. Calm Mind also can be cancelled into {{m|Energy Ball}}, {{m|Dazzling Gleam}}, {{m|Psychic}}, and {{m|Teleport}}.
Calm Mind appears as one of {{p|Gardevoir}}'s Pokémon moves. Gardevoir charges up energy while meditating, powering up {{m|Stored Power}} depending on how many times Calm Mind was used, at a maximum of four shockwaves. Calm Mind also can be cancelled into {{m|Energy Ball}}, {{m|Dazzling Gleam}}, {{m|Psychic}}, and {{m|Teleport}}.
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