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==Effect== | ==Effect== | ||
===Generation I=== | |||
[[File:MinimizeG12.png|thumb|left|A minimized Pokémon in Generations I and II]] | [[File:MinimizeG12.png|thumb|left|A minimized Pokémon in Generations I and II]] | ||
Minimize raises the user's {{stat|evasion}} stat by one stage and replaces the user's regular image with a tiny, generic image until the user faints or is switched out, or the battle ends. | Minimize raises the user's {{stat|evasion}} stat by one stage and replaces the user's regular image with a tiny, generic image until the user faints or is switched out, or the battle ends. | ||
=== | ===Generation II=== | ||
Minimize now causes [[#Vulnerability to moves|certain moves]] to double their [[damage]]. | |||
===Generation III=== | |||
Pokémon that have used Minimize no longer have their sprite replaced with a tiny generic image. | Pokémon that have used Minimize no longer have their sprite replaced with a tiny generic image. | ||
===Generation IV=== | |||
Minimize now causes the boosted moves to double their power instead of damage, which results in virtually the same effect. | |||
===Generation V=== | ===Generation V=== | ||
Minimize now raises the user's {{stat|evasion}} by two stages, instead of one. | Minimize now raises the user's {{stat|evasion}} by two stages, instead of one. | ||
Minimize's move boost is now applied to damage instead of power, which mimics its behavior from Generations II and III. | |||
===Generation VI onwards=== | ===Generation VI onwards=== | ||
Minimize's PP changed from 20 to 10. | Minimize's PP changed from 20 to 10. | ||
If a boosted move hits a Pokémon that has used Minimize, it now bypasses accuracy and evasion checks. This effect is reverted when the Pokémon undergoes [[Dynamax]] after using Minimize. | |||
If powered up by a [[Normalium Z]] into Z-Minimize, all of the user's lowered stats are reset. | If powered up by a [[Normalium Z]] into Z-Minimize, all of the user's lowered stats are reset. | ||
===Vulnerability to moves=== | ===Vulnerability to moves=== | ||
Specific moves will hit with double power (Generation IV) or have their | Specific moves will hit with double power (Generation IV) or have their damage doubled (Generations II, III, and V onward) against targets that have used Minimize at least once. Additionally, from Generation VI onward, these moves also bypass accuracy and evasion checks in this case. If a Pokémon undergoes Dynamax after using Minimize, these moves will revert to dealing their usual damage. | ||
{| class="roundy" style="margin:auto; background: #{{normal color light}}; border:5px solid #{{normal color}}" | {| class="roundy" style="margin:auto; background: #{{normal color light}}; border:5px solid #{{normal color}}" |