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An equation from [[Glitch City Laboratories]] allows calculation of the map location the player will appear after walking through the doors affected by this glitch. | An equation from [[Glitch City Laboratories]] allows calculation of the map location the player will appear after walking through the doors affected by this glitch. | ||
It is: | It is: <math>WarpID=k-\dfrac{Steps}{4}</math>, where "WarpID" is the [[List of locations by index number (Generation I)|map identifier]] that the player is warped to, "Steps" are the amount of steps walked by the player and "k" is a constant, depending on the player's map location. The equation is not applicable if its right side falls below zero. | ||
Only one of the entrances will warp the player, depending on the map. If the player enters or exits the map through any of the non-warping entrances, the amount of "steps walked" will be reset to 0 and the map constant will be refreshed. | Only one of the entrances will warp the player, depending on the map. If the player enters or exits the map through any of the non-warping entrances, the amount of "steps walked" will be reset to 0 and the map constant will be refreshed. |