Pokémon Mezastar: Difference between revisions

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*{{mezastar|Set 1}}
*{{mezastar|Set 1}}
*{{mezastar|Set 2}}
*{{mezastar|Set 2}}
*{{mezastar|Set 3}}
*{{mezastar|Set 4}}
*{{mezastar|Promotional tags}}
*{{mezastar|Promotional tags}}
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===Types and moves===
===Types and moves===
The types attributed to Pokémon are indicated by symbols to the right of their name on the obverse of tags. A Pokémon may have either one or two types, and determine what types of move it will be weak against or resistant to in battle. The types featured in Pokémon Mezastar are the same as those found in the core series and share their individual strengths and weaknesses. Most Pokémon can use only one move, as opposed to four in the core series, though some also have access to an additional [[Z-Move]] that can be used once per battle. The move name and its type are present on the reverse of tags. The [[damage category]] of the move is also highlighted and linked to the relevant stats.
The types attributed to Pokémon are indicated by symbols to the right of their name on the obverse of tags. A Pokémon may have either one or two types, and determine what types of move it will be weak against or resistant to in battle. The types featured in Pokémon Mezastar are the same as those found in the core series and share their individual strengths and weaknesses. Most Pokémon can use only one move, as opposed to four in the core series, though some also have access to [[Z-Move]]s, [[Max Move]]s, and [[G-Max Move]]s. The move name and its type are present on the reverse of tags. The [[damage category]] of the move is also highlighted and linked to the relevant stats.


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When a player first registers a Memory tag, they can select a male or female avatar and one of five color options for it. They can also input their age in years and their birth month. The larger QR Code on the reverse of Memory tags can be used to register the player on the Mezastar Club, where they can review their profile, see which Pokémon they have encountered and caught, and receive Support Pokémon Tickets that can be used with the console Multi-Scanner to unlock exclusive Support Pokémon.
When a player first registers a Memory tag, they can select a male or female avatar and one of five color options for it. They can also input their age in years and their birth month. The larger QR Code on the reverse of Memory tags can be used to register the player on the Mezastar Club, where they can review their profile, see which Pokémon they have encountered and caught, and receive Support Pokémon Tickets that can be used with the console Multi-Scanner to unlock exclusive Support Pokémon.


Memory tags allow players to have a Partner Pokémon that can be used as a Support Pokémon from the start of a battle. The Pokémon available depend on the set in operation and each one offers three to choose from. Players can [[Evolution|evolve]] their Partner Pokémon by earning stars during gameplay, which act as [[experience]]. Once a Partner Pokémon is fully evolved, they can choose another as an {{pkmn|Egg}}, which will hatch after earning more stars. A player can continue to add Pokémon to their Partner Pokémon roster each time their current one reaches its final evolution stage. If all available Partner Pokémon are fully evolved, stars will not be earned from catching Pokémon. Having a Memory tag also adds an extra Master Ball to the Poké Ball roulette during the Get Time! and Last!! Get Time! phases.
More features were added to the Mezastar Club with the launch of the {{mezastar|Set 4|fourth set}}, including the ability to customize a player's avatar with '''Change of Clothing Items''' (Japanese: '''きせかえアイテム''') and use '''Battle Tickets''' (Japanese: '''バトルチケット'''). Battle Tickets could be unlocked on the Mezastar Club either by defeating all Trainer and Battle opponents for a particular set or by waiting a certain time after the set's launch. Battle Tickets with special opponents could also be redeemed from the Mezastar Club from time to time. Each Battle Ticket displays the name of the Trainer, the player's highest score against them, the overall rank of that score, and a QR Code that could be used with the console Multi-Scanner to battle them. The ticket also tracks any Change of Clothing Items a player can earn from them. Typically, one item can be unlocked by defeating the Trainer once, and one or a number of special items can be unlocked by completing a set of three challenges while battling them. Players can update the appearance of their avatar through the Mezastar Club, which subsequently updates on any machines after scanning their Memory tag.
 
To use a Battle Ticket, players are required to activate '''Memory tag mode''' (Japanese: '''メモリータグモード''') on consoles by pressing the "1" and "2" buttons simultaneously on the title screen. After scanning their Memory tag, players can navigate to the "code scan" option and scan the Battle Ticket QR Code. A battle could be started by inserting ¥100.
 
Memory tags also allow players to have a Partner Pokémon that can be used as a Support Pokémon from the start of a battle. The Pokémon available depend on the set in operation and each one offers three to choose from. Players can [[Evolution|evolve]] their Partner Pokémon by earning stars during gameplay, which act as [[experience]]. Once a Partner Pokémon is fully evolved, they can choose another as an {{pkmn|Egg}}, which will hatch after earning more stars. A player can continue to add Pokémon to their Partner Pokémon roster each time their current one reaches its final evolution stage. If all available Partner Pokémon are fully evolved, stars will not be earned from catching Pokémon. Having a Memory tag also adds an extra Master Ball to the Poké Ball roulette during the Get Time! and Last!! Get Time! phases.


====Support Pokémon====
====Support Pokémon====
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====Z-Move Chance!====
====Z-Move Chance!====
Like their [[core series]] counterparts, [[Z-Move]]s are powerful moves some Pokémon can perform in addition to their standard move. These moves are present underneath a Pokémon's regular move on the reverse of tags. '''Z-Move Chance!''' (Japanese: ''' Zワザチャンス!''') can activate when an eligible Pokémon is selected to attack. If the player decides to use a Z-Move, they can increase its power by pressing the appropriate console buttons following the on-screen prompts. The Pokémon will then attack with its Z-Move. Players can also quickly press the 1" and "2" buttons during the animation that plays to increase its power further as they can with a normal move. If a Pokémon uses a Z-Move, the game will forego the Attack Roulette and Support Roulette for that turn. Z-Moves can only be used once per session.
Like their [[core series]] counterparts, [[Z-Move]]s are powerful moves some Pokémon can perform in addition to their standard move. These moves are present underneath a Pokémon's regular move on the reverse of tags. '''Z-Move Chance!''' (Japanese: ''' Zワザチャンス!''') can activate when an eligible Pokémon is selected to attack. If the player decides to use a Z-Move, they can increase its power by pressing the appropriate console buttons following the on-screen prompts. The Pokémon will then attack with its Z-Move. Players can also quickly press the 1" and "2" buttons during the animation that plays to increase its power further as they can with a normal move. If a Pokémon uses a Z-Move, the game will forego the Attack Roulette and Support Roulette for that turn. Z-Moves can only be used once per session.
====Dynamax Chance!====
'''Dynamax Chance!''' (Japanese: '''ダイマックスチャンス!''') can activate when players use a Pokémon that can [[Dynamax]] or [[Gigantamax]] in battle. Before attacking, players will be presented with a roulette containing two fail spaces and four Dynamax mark spaces. If players have a Pokémon [[Dynamax Band]], sold separately, they can scan its Dynamax icon using the relevant tag lane and the two fail spaces will become Dynamax mark spaces. Players will then be prompted to press the "1" and "2" buttons as fast as possible in effort to increase the power of the Dynamax marks. All of these marks begin at Dynamax Level 1 and can be increased by two stages: to Dynamax Level 5 and again to Dynamax Level 10. The power of each mark increases at different rates. The roulette will then spin and can be stopped by pressing the "1" or "2" button. If a Dynamax mark is selected, its Dynamax Level will determine how much a Pokémon's stats increase when it Dynamaxes or Gigantamaxes. Pokémon attacking while in this state will use the [[Max Move]] or [[G-Max Move]] detailed underneath their regular move on the reverse of tags. The bonus values on the Attack Roulette will also increase for any Pokémon in this state. As with the main series, Pokémon will remain in this state for three turns. Only one Pokémon may Dynamax or Gigantamax per session.
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===Get Now! mode===
===Get Now! mode===

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