Battle Institute: Difference between revisions

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==Scoring system==
==Scoring system==


At the end of the fifth battle, the player is awarded a score and a rank. In [[Generation VI]], the player will receive a certain amount of [[Battle Point]]s and an item depending on their rank, and the white computer on the right side can be used to recall the high score list in each battle mode. In [[Generation V]], there is no reward at the end of the test, and the black computer on the right side will only display the score of the most recent test, but the player's highest-scoring test of all time (without distinguishing between Single or Double Battles) is saved to the back of their Trainer Card. In all games, if the player has scored high enough to reach Master Rank at least once, the receptionist will acknowledge that fact in their greeting whenever the player talks to them thereafter.
At the end of the fifth battle, the player is awarded a score and a rank. In [[Generation VI]], the player will receive a certain amount of [[Battle Point]]s and an item depending on their rank, and the white computer on the right side can be used to recall the high score list in each battle mode. In [[Generation V]], there is no reward at the end of the test, and the black computer on the right side will only display the score of the most recent test, but the player's highest-scoring test of all time (without distinguishing between Single or Double Battles) is saved to the back of their Trainer Card. In all games, if the player has scored high enough to reach Master Rank at least once, the receptionist's greeting will acknowledge that fact whenever the player talks to them thereafter, saying ''"The master returns!"''


{| class="roundy" style="text-align:center; background: #{{electric color light}}; border: 3px solid #{{electric color dark}};"
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* -80 points for each of the player's own Pokémon that fainted
* -80 points for each of the player's own Pokémon that fainted
* 15 points each time the player's Pokémon uses one of its moves that it hasn't already used in the current battle
* 15 points each time the player's Pokémon uses one of its moves that it hasn't already used in the current battle
* 5 points each time the player switches Pokémon
* 5 points each time the player directly switches Pokémon
** Switching Pokémon as a result of a move such as {{m|Volt Switch}} doesn't count for this bonus, and neither does sending out a Pokémon to replace one that fainted.
* 1 point each time the player hits an opponent with an attack that's super-effective
* 1 point each time the player hits an opponent with an attack that's super-effective
** If a move targets both opponents, count a type effectiveness bonus and/or penalty against each of them separately, if applicable. If a move targets a teammate, no bonus or penalty is applied based on type matchups against it.
** If a move targets both opponents, count a type effectiveness bonus and/or penalty against each of them separately, if applicable. If a move targets a teammate, no bonus or penalty is applied based on type matchups against it.
* -2 points each time the player hits an opponent with an attack that's not very effective
* -2 points each time the player hits an opponent with an attack that's not very effective
* -10 points each time the player uses a move that "doesn't affect" an opponent
* -10 points each time the player uses a move that "doesn't affect" an opponent
** The penalty only applies as a result of type chart immunities, other innate type-based immunities (such as trying to use {{m|Toxic}} against a {{type|Poison}}), and effects that cause a Pokémon to be un-[[grounded]] against {{type|Ground}} moves. Ability-based immunities do not result in this penalty, with the sole exception of {{a|Levitate}}.
** This penalty only applies as a result of type chart immunities, other innate type-based immunities (such as trying to use {{m|Toxic}} against a {{type|Poison}}), and all effects that cause a Pokémon to be un-[[grounded]] against {{type|Ground}} moves. Ability-based immunities do not result in this penalty, with the sole exception of {{a|Levitate}}.
** If a move is blocked by {{m|Protect}}, misses a target due to accuracy or evasion, or simply doesn't accomplish anything for any other reason, the penalty does not apply, nor does any other bonus or penalty that would have applied based on type matchups.
** If a move is blocked by {{m|Protect}}, misses a target due to accuracy or evasion, or simply doesn't accomplish anything for any other reason, the penalty doesn't apply, nor does any other bonus or penalty that would have applied based on type matchups.
* 2 points each time an opponent hits one of the player's Pokémon with an attack that's not very effective
* 2 points each time an opponent hits one of the player's Pokémon with an attack that's not very effective
* 5 points each time an opponent uses a move that "doesn't affect" the player's Pokémon
* 5 points each time an opponent uses a move that "doesn't affect" the player's Pokémon
* -80 points for each of the player's own Pokémon that fainted
* -10 points for each turn that passes (if a battle is forfeited at the beginning of a turn, the cost of that turn is still counted)
* -10 points for each turn that passes (if a battle is forfeited at the beginning of a turn, the cost of that turn is still counted)
* Between -0 and -100 points per battle depending on how much HP the player's Pokémon are missing at the end of the battle, as a percentage of the combined maximum HP of all team members
* Between -0 and -100 points per battle depending on how much HP the player's Pokémon are missing at the end of the battle, as a percentage (rounded down) of the combined maximum HP of all team members


The total score for an individual battle can be less than zero, but if the sum of all five battles' scores would be negative, it is displayed as 0 points instead.
The total score for an individual battle can be less than zero, but if the sum of all five battles' scores would be negative, the final total is displayed as 0 points instead.


==In other languages==
==In other languages==

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