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|type=Dragon | |type=Dragon | ||
|damagecategory=Physical | |damagecategory=Physical | ||
|basepp= | |basepp=20 | ||
|maxpp= | |maxpp=32 | ||
|power= | |power=25 | ||
|accuracy= | |accuracy=90 | ||
|gen=VIII | |gen=VIII | ||
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==Effect== | ==Effect== | ||
Scale Shot inflicts damage, hitting the target 2-5 times per use. There is a ~33.3% chance that it will hit 2 times, a ~33.3% chance that it will hit 3 times, a ~16.7% chance that it will hit 4 times, and a ~16.7% chance that it will hit 5 times. This means that it will hit about ~3.167 times on average provided that it does not miss, giving it an average power of ~79.2. After each successful hit, the user's {{stat|Speed}} is raised by one stage, while its {{stat|Defense}} is lowered by one stage. Each strike made has an equal chance to be a [[critical hit]]. | |||
Scale Shot may continue attacking after breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move. | |||
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}. | |||
Pokémon with the [[Ability]] {{a|Skill Link}} will always hit five times when using Scale Shot unless it misses. | |||
If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. | |||
If the target has {{a|Weak Armor}}, each strike will activate it. | |||
==Description== | ==Description== | ||
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{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Multi-strike moves]] | |||
[[Category:Moves usable in Pokémon Sword and Shield]] | [[Category:Moves usable in Pokémon Sword and Shield]] | ||
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