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* In [[Generation II]], the Steel type saw one type change in a Pokémon family ({{p|Magnemite}} and {{p|Magneton}}), but no change in moves. The opposite is true for the {{t|Dark}} type, which saw one type change in a move ({{m|Bite}}), but no change in a Pokémon. | * In [[Generation II]], the Steel type saw one type change in a Pokémon family ({{p|Magnemite}} and {{p|Magneton}}), but no change in moves. The opposite is true for the {{t|Dark}} type, which saw one type change in a move ({{m|Bite}}), but no change in a Pokémon. | ||
* Before Generation VI, Steel was the only type that had a non-neutral type match-up with all the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or {{type|Ghost}} moves. | * Before Generation VI, Steel was the only type that had a non-neutral type match-up with all the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or {{type|Ghost}} moves. | ||
* Each of the three {{pkmn2|starter}} types have a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage). | * Each of the three regional {{pkmn2|starter}} types have a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage). | ||
* In Generation II, there is a [[List of glitch types|glitch copy]] of the Steel type, named “l) m) ZM”. The [[????? (Gold/Silver FF)|?????]]{{sup/2|GS}} (hex form FF) is the only Pokémon with this type. This type has no moves. | * In Generation II, there is a [[List of glitch types|glitch copy]] of the Steel type, named “l) m) ZM”. The [[????? (Gold/Silver FF)|?????]]{{sup/2|GS}} (hex form FF) is the only Pokémon with this type. This type has no moves. | ||
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