List of glitches (Generation II): Difference between revisions

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(→‎Gold, Silver, and Crystal: Added a glitch that the disassembly noted which has become quite powerful (causes the effect that lets you win any battle without bad cloning or arbitrary code execution).)
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====Sandstorm Spikes glitch====
====Sandstorm Spikes glitch====
{{GlitchResearch|Is there a party position/permutation of switches or anything that causes this not to work? Do Poké Dolls work? Does party count matter? What happens exactly when the fainted team's health is later restored? Why is it "rematching trainers in the grass" may not work?}}
{{GlitchResearch|Is there a party position/permutation of switches or anything that causes this not to work? Do Poké Dolls work? Does party count matter? What happens exactly when the fainted team's health is later restored? Why is it "rematching trainers in the grass" may not work?}}
This glitch occurs with a Pokémon in a {{weather|Sandstorm}} that faints, when there are active {{m|Spikes}}. Sending out three more Pokémon in succession can result in the last Pokémon surviving but with 0 HP. The player can then proceed to escape the battle (i.e. with a successful catch).
This glitch occurs with a Pokémon in a {{weather|Sandstorm}} which faints, when there are active {{m|Spikes}} against the player's Pokémon. Sending out three more Pokémon in succession which will immediately faint from the Spikes, can result in the last Pokémon surviving but with 0 HP. The player can then proceed to escape the battle (i.e. with a successful catch), and every Pokémon will remain in the party with 0 HP. [[Black out|white outs]]s may not occur.


This glitch leads to other derivative sub-glitches, such as the previously known 'instant victory' effect (also used by "any%" speedrunners in the past with [[arbitrary code execution]] or [[Celebi Egg glitch|bad cloning]]); in which entering any battle causes it to end (of the partial sort; the battle ends before the Pokémon is sent out rather than the start of the battle itself), effectively allowing the player to always win.
This glitch leads to other derivative sub-glitches, such as the previously known 'instant victory' effect (also used by "any%" speedrunners in the past with [[arbitrary code execution]] or [[Celebi Egg glitch|bad cloning]]); in which entering any battle causes it to end (of the partial sort; the battle ends before the Pokémon is sent out rather than the start of the battle itself), effectively allowing the player to always win.
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