Marowak (ghost): Difference between revisions

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(Undo revision 2924812 by RobbiRobb (talk)Those are about Ghost (literal) as a whole, not specifically the Marowak ghost)
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* This ghost Marowak is one of the few [[wild Pokémon]] encountered by the player after the player has access to Poké Balls that is impossible to {{pkmn2|caught|catch}}. The only others to share this trait are the Black {{p|Kyurem}}{{sup/5|B2}}/White Kyurem{{sup/5|W2}} in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], {{p|Nihilego}} at [[Aether Paradise]] in {{g|Sun and Moon}}, and Dusk Mane{{sup/7|US}}/Dawn Wings{{sup/7|UM}} {{p|Necrozma}} ([[Altar of the Sunne]]{{sup/7|US}}/[[Altar of the Moone]]{{sup/7|UM}})/Ultra Necrozma ([[Ultra Megalopolis]]) in {{g|Ultra Sun and Ultra Moon}}; however, unlike the other cases, it is possible to throw Poké Balls at the ghost Marowak.
* This ghost Marowak is one of the few [[wild Pokémon]] encountered by the player after the player has access to Poké Balls that is impossible to {{pkmn2|caught|catch}}. The only others to share this trait are the Black {{p|Kyurem}}{{sup/5|B2}}/White Kyurem{{sup/5|W2}} in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], {{p|Nihilego}} at [[Aether Paradise]] in {{g|Sun and Moon}}, and Dusk Mane{{sup/7|US}}/Dawn Wings{{sup/7|UM}} {{p|Necrozma}} ([[Altar of the Sunne]]{{sup/7|US}}/[[Altar of the Moone]]{{sup/7|UM}})/Ultra Necrozma ([[Ultra Megalopolis]]) in {{g|Ultra Sun and Ultra Moon}}; however, unlike the other cases, it is possible to throw Poké Balls at the ghost Marowak.
* Despite the fact that this Marowak is a {{OBP|ghost|literal}}, it is not treated as a {{type|Ghost}} Pokémon by the game, and thus is still affected by {{t|Normal}}- and {{type|Fighting}} moves.
* Despite the fact that this Marowak is a {{OBP|ghost|literal}}, it is not treated as a {{type|Ghost}} Pokémon by the game, and thus is still affected by {{t|Normal}}- and {{type|Fighting}} moves.
** Twenty years after this Marowak's appearance, a Ghost-type Marowak would be introduced in [[Pokémon Sun and Moon]] as a [[regional variant]].
** Twenty years after this Marowak's appearance, a Ghost-type Marowak would be introduced in [[Pokémon Sun and Moon]] as a [[regional form]].
* In [[Generation I]] games, {{DL|List of glitches in Generation I|Ghost Marowak bypassing|a glitch}} exists where a [[Poké Doll]] can be used against the Marowak, which will make it flee the fight and allow the player to pass on as if it were defeated. This allows the player to skip getting the Silph Scope and the Celadon Rocket Hideout completely, and was addressed in the remakes.
* In [[Generation I]] games, {{DL|List of glitches in Generation I|Ghost Marowak bypassing|a glitch}} exists where a [[Poké Doll]] can be used against the Marowak, which will make it flee the fight and allow the player to pass on as if it were defeated. This allows the player to skip getting the Silph Scope and the Celadon Rocket Hideout completely, and was addressed in the remakes.
* In [[Pokémon Origins]], its Cubone offspring is shown wearing its skull in the flashback, despite the Marowak not even having died yet.
* In [[Pokémon Origins]], its Cubone offspring is shown wearing its skull in the flashback, despite the Marowak not even having died yet.

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