Caught Pokémon: Difference between revisions

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[[Pokémon GO]] introduced a different procedure in which the catching process involves accurately throwing a Poké Ball at a wild Pokémon without first weakening the Pokémon in battle. When pressing and holding down the Poké Ball, on the bottom of the screen, a colored target ring will appear in front of the wild Pokémon, constantly shrinking and immediately returning to its full size once it reaches the smallest size. The goal is to hit the Pokémon with a Poké Ball inside the target ring, when it is as small as possible, by flicking the ball towards the Pokémon. The smaller the ring when hit, the better the [[Catch rate (GO)|capture rate]] and the more [[Trainer level|XP]] is gained. Players can further increase their odds of capture using [[Berry|Berries]], higher-level Poké Balls, or by throwing Curveballs.  
[[Pokémon GO]] introduced a different procedure in which the catching process involves accurately throwing a Poké Ball at a wild Pokémon without first weakening the Pokémon in battle. When pressing and holding down the Poké Ball, on the bottom of the screen, a colored target ring will appear in front of the wild Pokémon, constantly shrinking and immediately returning to its full size once it reaches the smallest size. The goal is to hit the Pokémon with a Poké Ball inside the target ring, when it is as small as possible, by flicking the ball towards the Pokémon. The smaller the ring when hit, the better the [[Catch rate (GO)|capture rate]] and the more [[Trainer level|XP]] is gained. Players can further increase their odds of capture using [[Berry|Berries]], higher-level Poké Balls, or by throwing Curveballs.  


During an encounter, a wild Pokémon may dodge or deflect the player's Poké Balls, or even [[escape|flee]] after an unsuccessful capture attempt. If the wild Pokémon is dodging, it can still be hit with a Poké Ball, but the ball may miss if the Pokémon leaves its trajectory in time. If the Pokémon is attacking, the ball will be deflected until after the animation is completed. In addition, every Pokémon species has its own "movement type" that dictates how it moves during an encounter.  
During an encounter, a wild Pokémon may dodge or deflect the player's Poké Balls, or even [[escape|flee]] after an unsuccessful capture attempt. If the wild Pokémon is dodging, it can still be hit with a Poké Ball, but the ball may miss if the Pokémon leaves its trajectory in time. If the Pokémon is attacking, the ball will be deflected until after the animation is completed. In addition, every Pokémon species has its own "movement type" that dictates how it dodges Poké Balls.  


{| class="roundy" style="margin:auto; background:#{{blue color}}; border:3px solid #ccc; {{roundytop}}"
{| class="roundy" style="margin:auto; background:#{{blue color}}; border:1px solid #{{night color}}; {{roundytop}}"
|- style="background:#{{blue color light}}"
|- style="background:#{{blue color light}}"
! Movement type !! Details
! style="{{roundytl}}" | Movement type
! style="{{roundytr}}" | Details
|- style="background:#fff"
|- style="background:#fff"
| Jump || Pokémon may jump up and then come down immediately
| Jump || Jump up and then immediately land back down.
|- style="background:#fff"
|- style="background:#fff"
| Hovering || Pokémon may move to the left or right and stay there before moving back
| Hovering || Move to the left or right if at default center. Move to the center if at left or right.
|- style="background:#fff"
|- style="background:#fff"
| Flying || Pokémon may fly upward and stay there before flying back down
| Flying || Fly upward if at default position. Fly downward if at upward position.
|- style="background:#fff"
|- style="background:#fff"
| Electric || Pokémon continuously shakes and may move to a random position on the screen
| Electric || Move to a random position on the screen.
|- style="background:#fff"
|- style="background:#fff"
| Psychic || Pokémon may move side-to-side in a figure-8 motion
| Psychic || Move side-to-side in a figure-8 (∞) motion.
|- style="background:#fff"
|- style="background:#fff"
| None || Pokémon never moves from its position
| style="{{roundybl}}" | None
|-
| style="{{roundybr}}" | Does not move from default position.
|}
|}


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