Unova Route 10: Difference between revisions

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Added layout. And the wild encounters for the Basic Badge Gate have a (very) slight level difference, so splitting that off.
(→‎Pokémon: According to map data.)
(Added layout. And the wild encounters for the Basic Badge Gate have a (very) slight level difference, so splitting that off.)
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{{bad picture|info box|Needs full route maps from all seasons}}
{{incomplete|2=Needs full route map from all seasons}}
{{Route infobox
{{Route infobox
|number=10
|number=10
|size=256
|image=Unova Route 10 Summer<!--{{#switch: {{#expr: {{#time: n}} mod 4}}|0=Winter|1=Spring|2=Summer|3=Autumn}}--> BW.png
|image=Unova Route 10 Winter BW.png
|type=land
|type=land
|region=Unova
|region=Unova
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====Desolate Gate====
====Desolate Gate====
[[File:Unova Route 10 Desolate Gate BW.png|thumb|200px|Desolate Gate]]
This Gate has nothing in it except a {{tc|Veteran}} to check for the Trio Badge.
This Gate has nothing in it except a {{tc|Veteran}} to check for the Trio Badge.


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====Trio Badge Gate====
====Trio Badge Gate====
[[File:Unova Route 10 Trio Badge Gate BW.png|thumb|200px|Trio Badge Gate]]
The Trio Badge Gate is composed of features that represent the three types used by [[Cilan]], [[Chili]], and [[Cress]]. Respectively, they are: shrubs, small trees, flowers, and grass; two burning torches on the north side of the stream; a small stream which cannot be {{m|surf}}ed on or [[fishing|fished]] in flowing through the center of the area, with a bridge crossing it. There are also two restaurant tables on the south side of the river.
The Trio Badge Gate is composed of features that represent the three types used by [[Cilan]], [[Chili]], and [[Cress]]. Respectively, they are: shrubs, small trees, flowers, and grass; two burning torches on the north side of the stream; a small stream which cannot be {{m|surf}}ed on or [[fishing|fished]] in flowing through the center of the area, with a bridge crossing it. There are also two restaurant tables on the south side of the river.


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====Basic Badge Gate====
====Basic Badge Gate====
[[File:Unova Route 10 Basic Badge Gate BW.png|thumb|200px|Basic Badge Gate]]
The Basic Badge Gate is a garden with hedges and [[tall grass]]: both normal tall grass and {{DL|tall grass|dark grass}}. This is the only gate where [[wild Pokémon]] can be encountered; these Pokémon are the same as those found in the rest of Route 10. There are three poles connected via red velvet rope, similar to what is seen in museums. There are pieces of what appear to be ancient stone ruins.
The Basic Badge Gate is a garden with hedges and [[tall grass]]: both normal tall grass and {{DL|tall grass|dark grass}}. This is the only gate where [[wild Pokémon]] can be encountered; these Pokémon are the same as those found in the rest of Route 10. There are three poles connected via red velvet rope, similar to what is seen in museums. There are pieces of what appear to be ancient stone ruins.


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====Insect Badge Gate====
====Insect Badge Gate====
[[File:Unova Route 10 Insect Badge Gate BW.png|thumb|200px|Insect Badge Gate]]
The Insect Badge Gate holds a large metal bug sculpture in the center of the area. A path goes over the bug, leading to the other end of the gate.
The Insect Badge Gate holds a large metal bug sculpture in the center of the area. A path goes over the bug, leading to the other end of the gate.


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====Bolt Badge Gate====
====Bolt Badge Gate====
[[File:Unova Route 10 Bolt Badge Gate BW.png|thumb|200px|Bolt Badge Gate]]
The Bolt Badge Gate has a metal bridge with three glass tubes containing blue electricity on each side, connected underneath the bridge with electric blue wiring. This is the only gate with an NPC besides the gate guard; an NPC with the sprite of an {{tc|Ace Trainer}} stands here.
The Bolt Badge Gate has a metal bridge with three glass tubes containing blue electricity on each side, connected underneath the bridge with electric blue wiring. This is the only gate with an NPC besides the gate guard; an NPC with the sprite of an {{tc|Ace Trainer}} stands here.


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====Quake Badge Gate====
====Quake Badge Gate====
[[File:Unova Route 10 Quake Badge Gate BW.png|thumb|200px|Quake Badge Gate]]
The Quake Badge Gate's path is surrounded by gem-encrusted walls of earth, making the path vary from wide to narrow.
The Quake Badge Gate's path is surrounded by gem-encrusted walls of earth, making the path vary from wide to narrow.


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====Jet Badge Gate====
====Jet Badge Gate====
[[File:Unova Route 10 Jet Badge Gate BW.png|thumb|200px|Jet Badge Gate]]
The Jet Badge Gate has a large seemingly bottomless crevasse with a strong, constant gust coming out of it, blowing leaves out with it. The player can cross the crevasse by simply walking across, floating due to the gust. The player cannot run while being lifted.
The Jet Badge Gate has a large seemingly bottomless crevasse with a strong, constant gust coming out of it, blowing leaves out with it. The player can cross the crevasse by simply walking across, floating due to the gust. The player cannot run while being lifted.


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====Freeze Badge Gate====
====Freeze Badge Gate====
[[File:Unova Route 10 Freeze Badge Gate BW.png|thumb|200px|Freeze Badge Gate]]
The Freeze Badge Gate has a mass of [[Ice tile#Slippery ice tile|slippery ice]], with icy pillars used as a part of a sliding puzzle. This is the only gate which involves a puzzle.
The Freeze Badge Gate has a mass of [[Ice tile#Slippery ice tile|slippery ice]], with icy pillars used as a part of a sliding puzzle. This is the only gate which involves a puzzle.


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====Legend Badge Gate====
====Legend Badge Gate====
[[File:Unova Route 10 Legend Badge Gate BW.png|thumb|200px|Legend Badge Gate]]
The Legend Badge Gate features two stone dragon heads, each with a single clawed hand, protruding from the cliff face.
The Legend Badge Gate features two stone dragon heads, each with a single clawed hand, protruding from the cliff face.


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==Items==
==Items==
{{Itlisth|land}}
{{Itlisth|land}}
{{Itemlist|Full Heal|North of Battle Girl Amy|Bl=yes|W=yes}}
{{Itemlist|Full Heal|Northeast of Battle Girl Amy|Bl=yes|W=yes}}
{{Itemlist|Max Potion|On the tall ledge near the Opelucid City entrance ''(hidden)''|Bl=yes|W=yes|display={{DL|Potion|Max Potion}}}}
{{Itemlist|Max Potion|On the tall ledge near the Opelucid City entrance ''(hidden)''|Bl=yes|W=yes|display={{DL|Potion|Max Potion}}}}
{{Itemlist|Max Revive|From [[Bianca]] after defeating [[Cheren]]|Bl=yes|W=yes|display={{DL|Revive|Max Revive}} ×2}}
{{Itemlist|Max Revive|From [[Bianca]] after defeating [[Cheren]]|Bl=yes|W=yes|display={{DL|Revive|Max Revive}} ×2}}
{{Itemlist|Hyper Potion|In the thick grass, north of Black Belt Corey|Bl=yes|W=yes|display={{DL|Potion|Hyper Potion}}}}
{{Itemlist|Hyper Potion|In the dark grass, north of Black Belt Corey|Bl=yes|W=yes|display={{DL|Potion|Hyper Potion}}}}
{{Itemlist|Dawn Stone|In the thick grass, northwest of Black Belt Corey|Bl=yes|W=yes}}
{{Itemlist|Dawn Stone|In the dark grass, northwest of Black Belt Corey|Bl=yes|W=yes}}
{{Itemlist|Dusk Stone|From male Veteran south of Hiker Bret|Bl=yes|W=yes}}
{{Itemlist|Dusk Stone|From the male Veteran southwest of Hiker Bret|Bl=yes|W=yes}}
{{Itemlist|TM Normal|On the ledge north of Ace Trainer Johan|Bl=yes|W=yes|display={{TM|05|Roar}}}}
{{Itemlist|TM Normal|On the ledge north of Ace Trainer Johan|Bl=yes|W=yes|display={{TM|05|Roar}}}}
{{Itemlist|Full Restore|South of Ace Trainer Cheyenne|Bl=yes|W=yes|display={{DL|Potion|Full Restore}}}}
{{Itemlist|Full Restore|South of Ace Trainer Cheyenne|Bl=yes|W=yes|display={{DL|Potion|Full Restore}}}}
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{{Itlisth|land}}
{{Itlisth|land}}
{{Itemlist|None|sprite=590MS|Northwest of Battle Girl Amy ''(both)''|Bl=yes|W=yes|display={{p|Foongus}} ×2}}
{{Itemlist|None|sprite=590MS|Northwest of Battle Girl Amy ''(both)''|Bl=yes|W=yes|display={{p|Foongus}} ×2}}
{{Itemlist|None|sprite=591MS|Northeast of Black Belt Corey, East of Black Belt Corey|Bl=yes|W=yes|display={{p|Amoonguss}} ×2}}
{{Itemlist|None|sprite=591MS|
*Northeast of Black Belt Corey
*Southeast of Black Belt Corey|Bl=yes|W=yes|display={{p|Amoonguss}} ×2}}
{{Itlistfoot|land}}
{{Itlistfoot|land}}


==Pokémon==
==Pokémon==
===Route 10 proper===
{{catch/header|land|4}}
{{catch/header|land|4}}
{{catch/entry5|507|Herdier|yes|yes|yes|Grass|33-34|all=30%|type1=Normal}}
{{catch/entry5|507|Herdier|yes|yes|yes|Grass|33-34|all=30%|type1=Normal}}
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{{Catch/entry5|590|Foongus|yes|yes|yes|Fake|30|all=Two|type1=Grass|type2=Poison}}
{{Catch/entry5|590|Foongus|yes|yes|yes|Fake|30|all=Two|type1=Grass|type2=Poison}}
{{Catch/entry5|591|Amoonguss|yes|yes|yes|Fake|40|all=Two|type1=Grass|type2=Poison}}
{{Catch/entry5|591|Amoonguss|yes|yes|yes|Fake|40|all=Two|type1=Grass|type2=Poison}}
{{catch/footer|land}}
===Basic Badge Gate===
{{catch/header|land|4}}
{{catch/entry5|507|Herdier|yes|yes|yes|Grass|33-34|all=30%|type1=Normal}}
{{catch/entry5|538|Throh|no|yes|yes|Grass|33, 36|all=10%|type1=Fighting}}
{{catch/entry5|539|Sawk|yes|no|yes|Grass|33, 36|all=10%|type1=Fighting}}
{{catch/entry5|590|Foongus|yes|yes|yes|Grass|33-35|all=10%|type1=Grass|type2=Poison}}
{{catch/entry5|626|Bouffalant|yes|yes|yes|Grass|34-35|all=20%|type1=Normal}}
{{catch/entry5|627|Rufflet|no|yes|yes|Grass|34, 36|all=30%|type1=Normal|type2=Flying}}
{{catch/entry5|629|Vullaby|yes|no|yes|Grass|34, 36|all=30%|type1=Dark|type2=Flying}}
{{catch/div|land|Dark grass}}
{{catch/entry5|507|Herdier|yes|yes|yes|Dark|38-39|all=30%|type1=Normal}}
{{catch/entry5|538|Throh|no|yes|yes|Dark|38, 41|all=10%|type1=Fighting}}
{{catch/entry5|539|Sawk|yes|no|yes|Dark|38, 41|all=10%|type1=Fighting}}
{{catch/entry5|591|Amoonguss|yes|yes|yes|Dark|38-40|all=10%|type1=Grass|type2=Poison}}
{{catch/entry5|626|Bouffalant|yes|yes|yes|Dark|39-40|all=20%|type1=Normal}}
{{catch/entry5|627|Rufflet|no|yes|yes|Dark|39, 41|all=30%|type1=Normal|type2=Flying}}
{{catch/entry5|629|Vullaby|yes|no|yes|Dark|39, 41|all=30%|type1=Dark|type2=Flying}}
{{catch/div|land|Rustling grass}}
{{catch/entry5|508|Stoutland|yes|yes|yes|Rustling|36|all=5%|type1=Normal}}
{{catch/entry5|531|Audino|yes|yes|yes|Rustling|33-36|all=80%|type1=Normal}}
{{catch/entry5|538|Throh|yes|no|yes|Rustling|36|all=5%|type1=Fighting}}
{{catch/entry5|539|Sawk|no|yes|yes|Rustling|36|all=5%|type1=Fighting}}
{{catch/entry5|587|Emolga|yes|yes|yes|Rustling|34|all=10%|type1=Electric|type2=Flying}}
{{catch/div|land|Swarm}}
{{Catch/entry5|236|Tyrogue|yes|yes|yes|Grass|15-55|all=40%|type1=Fighting}}
{{catch/footer|land}}
{{catch/footer|land}}


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