Talk:Super Training: Difference between revisions

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::For what it's worth, I didn't notice how opinionated that table was; I had my blinders on and was looking only at the standard Super Training table, which has no descriptions at all. I agree that toned-down it could be useful, but without mathematical data from the code itself, I'm not sure how to make it suitably neutral. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:42, 1 May 2014 (UTC)
::For what it's worth, I didn't notice how opinionated that table was; I had my blinders on and was looking only at the standard Super Training table, which has no descriptions at all. I agree that toned-down it could be useful, but without mathematical data from the code itself, I'm not sure how to make it suitably neutral. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:42, 1 May 2014 (UTC)
Thanks for replying, lads. I was not exactly concern with wiki-worthiness when I added them. I meant to set up some sort of a column as a framework or something so others may begin to add. Now that when I am reviewing them, I think the only worthy point to put up is the -9999 points of deduction when hit in the second last regiment. But then, we have no place to put it up there. And walkthrough materials, I am not sure how to achieve a balance. There are certainly some phenomenal observations possible in these regiments, like the scatterbug and spewpa's hits are not damaging but the vivillon's are. I don't think mathematical figures are crucial. Sometimes, unbiased qualitative data are better if quantitativeness cannot be achieved. -[[User:Iosue|Iosue]] ([[User talk:Iosue|talk]]) 04:33, 2 May 2014 (UTC)
Thanks for replying, lads. I was not exactly concern with wiki-worthiness when I added them. I meant to set up some sort of a column as a framework or something so others may begin to add. Now that when I am reviewing them, I think the only worthy point to put up is the -9999 points of deduction when hit in the second last regiment. But then, we have no place to put it up there. And walkthrough materials, I am not sure how to achieve a balance. There are certainly some phenomenal observations possible in these regiments, like the scatterbug and spewpa's hits are not damaging but the vivillon's are. I don't think mathematical figures are crucial. Sometimes, unbiased qualitative data are better if quantitativeness cannot be achieved. -[[User:Iosue|Iosue]] ([[User talk:Iosue|talk]]) 04:33, 2 May 2014 (UTC)
:What about this? We add columns like "Rapid shots", "Rapid movements" or "Barrier". Like this:
{| class="roundy" style="margin:auto; background: #{{tough color}}; border: 3px solid #{{fighting color dark}}"
! Lv.
! Regimen name
! Balloon Bots
! Points to beat
! Prizes
! Barrier
! Rapid movements
! Rapid shots
! Tracing shots
|- style="background:#fff"
| 4
| The Troubles Keep on Coming?!
|
# {{p|Aurorus}}
# {{p|Tyrantrum}}
|
# 1800
# 1800
|
* {{DL|Wing|Pretty Wing}}
* {{DL|Drinks|Fresh Water}}
* {{DL|Wing|Health Wing}}
* {{DL|Wing|Muscle Wing}}
* {{DL|Wing|Genius Wing}}
* {{DL|Wing|Swift Wing}}
* {{DL|Wing|Resist Wing}}
* {{DL|Wing|Clever Wing}}
| FALSE
| FALSE
| TRUE
| TRUE
|- style="background:#fff"
| 5
| The Leaf Stone Cup Begins!
| {{p|Venusaur}}
| 4000
|
* {{DL|Wing|Pretty Wing}}
* {{DL|Drinks|Soda Pop}}
* {{DL|Valuable item|Stardust}}
* {{DL|Type-enhancing item|Hard Stone}}
* {{evostone|Leaf Stone}}
| FALSE
| TRUE
| TRUE
| FALSE
|- style="background:#fff"
| 5
| The Fire Stone Cup Begins!
| {{p|Charizard}}
| 4000
|
* {{DL|Wing|Pretty Wing}}
* {{DL|Drinks|Soda Pop}}
* {{DL|Valuable item|Stardust}}
* {{DL|Type-enhancing item|Hard Stone}}
* {{evostone|Fire Stone}}
| TRUE
| FALSE
| TRUE
| TRUE
|}
-[[User:Iosue|Iosue]] ([[User talk:Iosue|talk]]) 13:34, 2 May 2014 (UTC)
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