Nuzlocke Challenge: Difference between revisions

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let me make those two rules a little more clear
(let me make those two rules a little more clear)
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*[[Starter Pokémon]] is based off your [[Trainer ID number]]. If the last number is 1-3 the player starts with a Grass type, 4-6 is Fire type, 7-9 is Water type, 0 is the player's choice.
*[[Starter Pokémon]] is based off your [[Trainer ID number]]. If the last number is 1-3 the player starts with a Grass type, 4-6 is Fire type, 7-9 is Water type, 0 is the player's choice.
*Adjusting the first encounter rule to ban duplicate captures.
*Adjusting the first encounter rule to ban duplicate captures.
**Not counting the very first encounter on the first route as the Pokémon that can be caught until the player has Poké Balls (for example, the {{p|Zigzagoon}}{{sup/3|RS}}/{{p|Poochyena}}{{sup/3|E}} that the player has to save Professor Birch from is not counted as the first encounter on the route, and not counting any other encounters as such until they can catch).
*Not officially enforcing the rules until the player has Poké Balls and can catch Pokémon. For example, the {{p|Zigzagoon}}{{sup/3|RS}}/{{p|Poochyena}}{{sup/3|E}} that the player has to save Professor Birch from is not counted as the first encounter on the route, and not counting any other encounters as such until they can catch. Likewise, in the games where the rival battle is immediately after getting the starter Pokémon, the "any that faint must be released" rule is not enforced at that time.
*Considering a [[Black out|black out/white out]] to be "game over," even if there are Pokémon left in the [[PC]].
*Considering a [[Black out|black out/white out]] to be "game over," even if there are Pokémon left in the [[PC]].
*Use the same amount of Pokémon as the opponent during a [[Gym]] battle or [[rival]] battle.
*Use the same amount of Pokémon as the opponent during a [[Gym]] battle or [[rival]] battle.
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*The player may not evolve captured Pokémon, but evolved Pokémon may be caught.
*The player may not evolve captured Pokémon, but evolved Pokémon may be caught.
*No catching/using [[legendary Pokémon]].
*No catching/using [[legendary Pokémon]].
*As a mercy rule, allowing 1-3 "second chances" or revives of fallen team members. Some people might use this rule in [[Pokémon Red and Blue Versions|Red, Blue]], [[Pokémon Yellow Version|Yellow]], [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]], [[Pokémon Platinum Version|Platinum]], [[Pokémon Black and White Versions|Black, White]], [[Pokémon Black and White Versions 2|Black 2 or White 2]] where the first rival battle is immediately after the player gets their starter.
*As a mercy rule, allowing 1-3 "second chances" or revives of fallen team members.
*As another mercy rule, if the player runs into a [[shiny Pokémon]] on the incredibly rare chance, the player may still catch it, regardless of whether or not it is the first encounter in the area. It also does not need to be released if it faints.
*As another mercy rule, if the player runs into a [[shiny Pokémon]] on the incredibly rare chance, the player may still catch it, regardless of whether or not it is the first encounter in the area. It also does not need to be released if it faints.


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