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** {{m|Hex}}, however, will have a base power of 100 if the target is inflicted with a status ailment. | ** {{m|Hex}}, however, will have a base power of 100 if the target is inflicted with a status ailment. | ||
* The Ghost type is the only type that, when paired, can have a double weakness to itself, through the hypothetical Ghost/{{t|Psychic}} pairing. {{t|Dragon}}, the other type that is super effective against itself, is super effective against only itself. | * The Ghost type is the only type that, when paired, can have a double weakness to itself, through the hypothetical Ghost/{{t|Psychic}} pairing. {{t|Dragon}}, the other type that is super effective against itself, is super effective against only itself. | ||
* Generation V introduced the most Ghost-type Pokémon of any generation, with nine and Generation II introduced the fewest Ghost-type Pokémon, with only {{p|Misdreavus|one}}. | * Generation V introduced the most Ghost-type Pokémon of any generation, with nine and Generation II introduced the fewest Ghost-type Pokémon, with only {{p|Misdreavus|one}}. Coincidentally, Generation II introduced the most Ghost-type moves of any generation, with five and Generation V introduced the fewest Ghost-type moves, with only {{m|Hex|one}}. | ||
* The Ghost type is the only type immune to two types. | * The Ghost type is the only type immune to two types. | ||
* In {{g|Mystery Dungeon}}, most Ghost-type Pokémon can naturally move through walls. While on a wall tile, they cannot be attacked but can attack their foes, and their {{DL|Stats|Belly}} empties at a rate of 5 per turn. | * In {{g|Mystery Dungeon}}, most Ghost-type Pokémon can naturally move through walls. While on a wall tile, they cannot be attacked but can attack their foes, and their {{DL|Stats|Belly}} empties at a rate of 5 per turn. |
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