Relic Castle: Difference between revisions

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(→‎Geography: a little more explanation of BW2)
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{{catch/header|ruins|4}}
{{catch/header|ruins|4}}
{{Catch/div|ruins|1F}}
{{Catch/div|ruins|1F}}
{{catch/entry5-2|027|Sandshrew|yes|yes|1F|19-20|all=%|type1=Ground}}
{{catch/entry5-2|027|Sandshrew|yes|yes|1F|19-20|all=20%|type1=Ground}}
{{catch/entry5-2|551|Sandile|yes|yes|1F|18-21|all=%|type1=Ground|type2=Dark}}
{{catch/entry5-2|551|Sandile|yes|yes|1F|18-21|all=40%|type1=Ground|type2=Dark}}
{{catch/entry5-2|562|Yamask|yes|yes|1F|18-21|all=%|type1=Ghost}}
{{catch/entry5-2|562|Yamask|yes|yes|1F|18-21|all=40%|type1=Ghost}}
{{Catch/div|ruins|B1F}}
{{Catch/div|ruins|B1F}}
{{catch/entry5-2|027|Sandshrew|yes|yes|B1F|20|all=%|type1=Ground}}
{{catch/entry5-2|027|Sandshrew|yes|yes|B1F|20|all=20%|type1=Ground}}
{{catch/entry5-2|551|Sandile|yes|yes|B1F|18-20|all=%|type1=Ground|type2=Dark}}
{{catch/entry5-2|551|Sandile|yes|yes|B1F|18-20|all=40%|type1=Ground|type2=Dark}}
{{catch/entry5-2|562|Yamask|yes|yes|B1F|18-21|all=%|type1=Ghost}}
{{catch/entry5-2|562|Yamask|yes|yes|B1F|18-21|all=40%|type1=Ghost}}
{{Catch/div|ruins|Relic Passage floor}}
{{Catch/div|ruins|Relic Passage floor}}
{{catch/entry5-2|028|Sandslash|yes|yes|Relic Passage floor|28-29|all=%|type1=Ground}}
{{catch/entry5-2|028|Sandslash|yes|yes|Relic Passage floor|28-29|all=%|type1=Ground}}

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