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==Non-volatile status== | ==Non-volatile status== | ||
Non-volatile status ailments are status ailments that will remain until a Pokémon is healed at a [[Pokémon Center]], a specific [[status ailment healing item|curative item]] is used, or, in case of Freeze and Sleep, after a certain amount of turns during the battle. A Pokémon inflicted with a non-volatile status will still be affected after being pulled out of battle (unless they have the {{a|Natural Cure}} | Non-volatile status ailments are status ailments that will remain until a Pokémon is healed at a [[Pokémon Center]], a specific [[status ailment healing item|curative item]] is used, or, in case of Freeze and Sleep, after a certain amount of turns during the battle. A Pokémon inflicted with a non-volatile status will still be affected after being pulled out of battle (unless they have the {{a|Natural Cure}} Ability), and after a battle is over. It is only possible for a Pokémon to be afflicted by one of these at a time. In [[Generation III]] and beyond, certain [[Ability|Abilities]] will cause or prevent them, as well as benefit from them. | ||
===Burn=== | ===Burn=== | ||
[[File:Ursaring Burn status.png|thumb|250px|{{TP|Paul|Ursaring}} is burned]] | [[File:Ursaring Burn status.png|thumb|250px|{{TP|Paul|Ursaring}} is burned]] | ||
{{main|Burn (status ailment)}} | {{main|Burn (status ailment)}} | ||
The burn condition (BRN) reduces a Pokémon's Attack power by half (except for Pokémon with the {{a|Guts}} | The burn condition (BRN) reduces a Pokémon's Attack power by half (except for Pokémon with the {{a|Guts}} Ability, where this condition raises Attack by 50%). Additionally, at the end of a turn, the Pokémon loses 1/8 its maximum hit points (in [[Generation I]] or in the case of Pokémon with the Ability {{a|Heatproof}}, the Pokémon loses 1/16 of its maximum hit points). Normally {{type2|Fire}} Pokémon and Pokémon with the {{a|Water Veil}} Ability cannot be burned; however, if a Pokémon is burned then has its type changed to Fire or its Ability changed to Water Veil, the burn will remain. All [[Burn (status ailment)#Moves|moves which can cause burn]] are Fire-type except for {{m|Tri Attack}} ([[Generation II]] onwards), {{m|Fling}} when the {{DL|In-battle effect item|Flame Orb}} is held, {{m|Scald}} and {{m|Ice Burn}}. In Generation V, Pokémon glow red when afflicted with burn. | ||
===Freeze=== | ===Freeze=== | ||
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[[File:Ash Pikachu Static.png|right|thumb|250px|{{TP|Paul|Ursaring}} is paralyzed]] | [[File:Ash Pikachu Static.png|right|thumb|250px|{{TP|Paul|Ursaring}} is paralyzed]] | ||
{{main|Paralysis (status ailment)}} | {{main|Paralysis (status ailment)}} | ||
The paralysis condition (PAR) causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value (except for Pokémon with the {{a|Quick Feet}} | The paralysis condition (PAR) causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value (except for Pokémon with the {{a|Quick Feet}} Ability, where this condition raises the Speed by 50%). Many {{DL|Paralysis (status ailment)|Moves|moves that cause paralysis}} are of the {{t|Electric}} type. {{type|Ground}} Pokémon can be paralyzed, but not by Electric-type moves or by the [[Battle Arcade]]. In Generation V, Pokémon glow yellow when afflicted with paralysis and their animation will be slowed significantly. | ||
===Poison=== | ===Poison=== | ||
[[File:Poisoned Pokémon.png|left|thumb|250px|{{TP|Ash|Gliscor}} is poisoned]] | [[File:Poisoned Pokémon.png|left|thumb|250px|{{TP|Ash|Gliscor}} is poisoned]] | ||
{{main|Poison (status ailment)}} | {{main|Poison (status ailment)}} | ||
The poison condition (PSN) causes a Pokémon to lose 1/8 of its maximum hit points every turn (in [[Generation I]], it loses 1/16). Normally {{t|Steel}}- and {{type2|Poison}} Pokémon and Pokémon with the {{a|Immunity}} | The poison condition (PSN) causes a Pokémon to lose 1/8 of its maximum hit points every turn (in [[Generation I]], it loses 1/16). Normally {{t|Steel}}- and {{type2|Poison}} Pokémon and Pokémon with the {{a|Immunity}} Ability cannot be poisoned; however, if a Pokémon is poisoned then has its type changed to Steel or Poison or its Ability changed to Immunity, the poison will remain. In addition, in Generation II, Steel-type Pokémon can be poisoned by {{m|Twineedle}}. | ||
A poisoned Pokémon also loses 1 hit point for every four steps taken while not in battle. In [[Generation IV]], a Pokémon whose HP is reduced to 1 via poison outside of battle will have the poison status removed. As of [[Generation V]], no HP is lost outside of battle, making it similar to a burn but without the attack reduction. All [[Poison (status ailment)#Moves|moves which can poison]] are of the Poison-type except {{m|Twineedle}}, {{m|Secret Power}}, and {{m|Fling}} (which poisons only if [[Poison Barb]] is held). In Generation V, Pokémon glow purple when afflicted with poison. | A poisoned Pokémon also loses 1 hit point for every four steps taken while not in battle. In [[Generation IV]], a Pokémon whose HP is reduced to 1 via poison outside of battle will have the poison status removed. As of [[Generation V]], no HP is lost outside of battle, making it similar to a burn but without the attack reduction. All [[Poison (status ailment)#Moves|moves which can poison]] are of the Poison-type except {{m|Twineedle}}, {{m|Secret Power}}, and {{m|Fling}} (which poisons only if [[Poison Barb]] is held). In Generation V, Pokémon glow purple when afflicted with poison. | ||
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===Flinch=== | ===Flinch=== | ||
[[File:Ash Chimchar flinch.png|thumb|{{AP|Chimchar}} flinching in fear]] | [[File:Ash Chimchar flinch.png|thumb|{{AP|Chimchar}} flinching in fear]] | ||
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if the opponent attacks first. Pokémon with the {{a|Inner Focus}} | The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if the opponent attacks first. Pokémon with the {{a|Inner Focus}} Ability are also immune to this. Most [[List of moves that cause flinching|moves that cause flinching]] are [[physical move]]s. Pokémon with {{a|Steadfast}} still flinch, but gain {{stat|Speed}} each time they do so. | ||
It is known as cringing in [[Pokémon Mystery Dungeon]]. | It is known as cringing in [[Pokémon Mystery Dungeon]]. | ||
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===Perish Song=== | ===Perish Song=== | ||
After three turns, all Pokémon who heard the {{m|Perish Song}} will faint, excluding Pokémon with the {{a|Soundproof}} | After three turns, all Pokémon who heard the {{m|Perish Song}} will faint, excluding Pokémon with the {{a|Soundproof}} Ability. Any Pokémon who heard it can avoid the effect of fainting if it is switched out before the 3-turn count finishes. {{m|Baton Pass}} transfers the Perish Song countdown. | ||
===Seeding=== | ===Seeding=== |
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