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Dark-type Pokémon were added in [[Generation II]]. | Dark-type Pokémon were added in [[Generation II]]. | ||
Dark-type Pokémon are notable for the fact that they don't have any strong stat trends other than Attack (which is in and of itself modified by a few powerful outliers and slightly ironic as Dark was a special type, not a physical type), but usually have relatively poor defenses, with the exception of {{p|Umbreon}}, {{p|Spiritomb}}, {{p|Drapion}}, | Dark-type Pokémon are notable for the fact that they don't have any strong stat trends other than Attack (which is in and of itself modified by a few powerful outliers and slightly ironic as Dark was a special type, not a physical type), but usually have relatively poor defenses, with the exception of {{p|Umbreon}}, {{p|Spiritomb}}, {{p|Drapion}}, {{p|Zuruzukin}}, {{p|Barujina}} and {{p|Tyranitar}}. Just the same, Pokémon that are both Dark-type and {{type2|Ghost}} have no true weaknesses, as the resistances of the Dark-type cover the weaknesses of Ghost, and vice-versa. One of the greatest advantages of the Dark-type is that they are immune to {{type2|Psychic}}s. | ||
Dark-type moves, when combating Psychic-types, are especially useful due to their secondary effects; {{m|Crunch}} lowers Defense (an already low stat among Psychic-types), {{m|Bite}} causes {{Status|flinch|Flinching}}, {{m|Faint Attack}} never misses, {{m|Night Slash}} has a high [[critical hit]] ratio while {{m|Pursuit}} hits Pokémon as they switch for double damage. Many Dark-type moves also involve stealing or deception, such as moves like {{m|Thief}}, which steals an opponent's held item, and {{m|Snatch}}, which steals the beneficial effects of an opponent's moves. | Dark-type moves, when combating Psychic-types, are especially useful due to their secondary effects; {{m|Crunch}} lowers Defense (an already low stat among Psychic-types), {{m|Bite}} causes {{Status|flinch|Flinching}}, {{m|Faint Attack}} never misses, {{m|Night Slash}} has a high [[critical hit]] ratio while {{m|Pursuit}} hits Pokémon as they switch for double damage. Many Dark-type moves also involve stealing or deception, such as moves like {{m|Thief}}, which steals an opponent's held item, and {{m|Snatch}}, which steals the beneficial effects of an opponent's moves. |
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