Dark (type): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
26 bytes removed ,  26 November 2010
m
Line 43: Line 43:
Dark-type Pokémon were added in [[Generation II]].
Dark-type Pokémon were added in [[Generation II]].


Dark-type Pokémon are notable for the fact that they don't have any strong stat trends other than Attack (which is in and of itself modified by a few powerful outliers and slightly ironic as Dark was a special type, not a physical type), but usually have relatively poor defenses, with the exception of {{p|Umbreon}}, {{p|Spiritomb}}, {{p|Drapion}}, and {{p|Tyranitar}} (the fourth is probably due to {{t|Rock|its other type}}). Just the same, Pokémon that are both Dark-type and {{type2|Ghost}} have no true weaknesses, as the resistances of the Dark-type cover the weaknesses of Ghost, and vice-versa. One of the greatest advantages of the Dark-type is that they are immune to {{type2|Psychic}}s.
Dark-type Pokémon are notable for the fact that they don't have any strong stat trends other than Attack (which is in and of itself modified by a few powerful outliers and slightly ironic as Dark was a special type, not a physical type), but usually have relatively poor defenses, with the exception of {{p|Umbreon}}, {{p|Spiritomb}}, {{p|Drapion}}, {{p|Zuruzukin}}, {{p|Barujina}} and {{p|Tyranitar}}. Just the same, Pokémon that are both Dark-type and {{type2|Ghost}} have no true weaknesses, as the resistances of the Dark-type cover the weaknesses of Ghost, and vice-versa. One of the greatest advantages of the Dark-type is that they are immune to {{type2|Psychic}}s.


Dark-type moves, when combating Psychic-types, are especially useful due to their secondary effects; {{m|Crunch}} lowers Defense (an already low stat among Psychic-types), {{m|Bite}} causes {{Status|flinch|Flinching}}, {{m|Faint Attack}} never misses, {{m|Night Slash}} has a high [[critical hit]] ratio while {{m|Pursuit}} hits Pokémon as they switch for double damage. Many Dark-type moves also involve stealing or deception, such as moves like {{m|Thief}}, which steals an opponent's held item, and {{m|Snatch}}, which steals the beneficial effects of an opponent's moves.
Dark-type moves, when combating Psychic-types, are especially useful due to their secondary effects; {{m|Crunch}} lowers Defense (an already low stat among Psychic-types), {{m|Bite}} causes {{Status|flinch|Flinching}}, {{m|Faint Attack}} never misses, {{m|Night Slash}} has a high [[critical hit]] ratio while {{m|Pursuit}} hits Pokémon as they switch for double damage. Many Dark-type moves also involve stealing or deception, such as moves like {{m|Thief}}, which steals an opponent's held item, and {{m|Snatch}}, which steals the beneficial effects of an opponent's moves.
19,653

edits

Navigation menu