Pokémon Yellow beta: Difference between revisions

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==Battling with no Pokémon==
==Battling with no Pokémon==
Data exists for a battle situation when the {{pkmn|Trainer}} has no Pokémon. In this case, selecting any option other than "Run" shows the message "Hurry, get away!" This may have been a prototype for the initial battle with the wild {{ga|Red's Pikachu|Pikachu}} at the start of the game (as the player has no Pokémon at that point) or as a further reference to the anime against a wild {{p|Spearow}} with Pikachu unable to battle.
Data exists for a battle situation when the {{pkmn|Trainer}} has no Pokémon. In this case, selecting any option other than Run shows the message "Hurry, get away!" This may have been a prototype for the initial battle with the wild {{ga|Red's Pikachu|Pikachu}} at the start of the game (as the player has no Pokémon at that point) or against a wild {{p|Spearow}} with Pikachu unable to battle, leading to further reference to the anime.


==Unused music==
==Unused music==
An unused track has been encountered in the game's programming. It is not known where it would be played but it is possible that it is related to the "Hurry, get away!" battle system. However, it is not stored in neither the battle, overworld or cave soundbank nor in the newer minigame and new trainer soundbank where the [[Pikachu's Beach]] music is stored. A sample from it can be listened to [http://www.youtube.com/watch?v=GFGCRxmqMkA here].
An unused track has been encountered in the game's programming. It is not known where it would be played but it is possible that it relates to the aforementioned No Pokémon battle system. However, it is not stored in neither the battle, overworld or cave soundbank nor in the newer minigame and new trainer soundbank, where the [[Pikachu's Beach]] music is stored. A sample from it can be listened to [http://www.youtube.com/watch?v=GFGCRxmqMkA here].


==Debug menu==
==Debug menu==
A debug menu has been found hidden in the coding. It seems to be located within the Game Freak logo introductory screen and is only activated when hacking the game to load an {{tt|invalid soundfont|if the first byte for the 16-bit byteword is index number 1}}. Upon activation, the "obtained item" sound will play, despite only being audible if the original soundfont is put back quickly. The leftover text is illegible and the only option available is to exit the menu.
{{youtubevid|6AEI-ijQMBg|ChickasaurusGL|yellow}}
{{youtubevid|6AEI-ijQMBg|ChickasaurusGL|yellow}}
A debug menu has been found hidden in the coding. It seems to be located within the Game Freak logo introductory screen and is only activated when hacking the game to load an {{tt|invalid soundfont|if first byte of byteword (16-bit) is index number 1}}. After activated, the "obtained item" sound will play, despite only being audible if the original soundfont is put back quickly. The leftover text is illegible and the only option available is to exit the menu.


{{Beta|yellow}}<br>
{{Beta|yellow}}<br>
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