You can't have more than 1 ACE SPEC card in your deck.
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
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VSTAR Power
If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), move an Energy from the Attacking Pokémon to 1 of your opponent's Benched Pokémon.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
Rulings
If an opponent's Pokémon that has the Festival LeadAbility (which allows it to attack twice as long as the Festival GroundsStadium is in play) has 1 Energy attached and uses an attack on the player's Active Pokémon with Handheld Fan attached, and the Energy is moved to the opponent's Benched Pokémon, the Attacking Pokémon with Festival Lead cannot attack the second time, as the Energy requirement is no longer satisfied.[1]
Trivia
In the Twilight Masquerade set checklist, this card was mistakenly listed as "Handheld Circulator".[2][3]