Template talk:MoveInfobox

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Revision as of 04:34, 25 February 2005 by Zeta (talk | contribs) (In addition -)
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Move Infobox Parameters
n Number of move1
name English name
jname Japanese name
jtrans Japanese name translated2
desc Description3 and notes.
type Type of move4
basepp Base PP
maxpp Maximum PP (130% of base)
power Power
accuracy Accuracy (don't append %)5
bdesc Additional effects in battles6
category Contest category7
appeal Points gained in contests
jam Points negated in opponents
cdesc Additional effects in contests8
pokeforurl Key for accessing PokéFor's Movedex9
footnotes Footnotes10
  • 1: The number is not displayed, but may be useful when creating automatic cross-references. Do not prefix zeroes.
  • 2: The name translation is not displayed, but may be at some future point.
  • 2: The description is found in the battle moves panel.
  • 3: Give Curse as Ghost-type, add a footnote.
  • 4: Give 99.6% as 100%.
  • 5: Try to standardise phraseology.
  • 6: One of Coolness, Beauty, Cuteness, Smartness or Toughness.
  • 7: The additional effects are described in the contest moves panel.
  • 8: The PokéFor Movedex key is usually the lowercase of the English name, substituting - for spaces.
  • 9: Leave blank if no footnotes.

Example

From Volt Tackle's page:
{{MoveInfobox|
n=344 |
name=Volt Tackle |
jname=ボルテッカー |
jtrans= |
desc=A life-risking tackle that slightly hurts the user. |
type=Electric |
basepp=15 |
maxpp=24 |
power=120 |
accuracy=100 |
bdesc=User is hit by recoil that is equal to one-third of the damage inflicted. |
category=Coolness |
appeal=6 |
jam=0 |
cdesc=User will be more easily startled afterwards. |
pokefordex=volt-tackle |
footnotes=
}}
The code renders:
Volt Tackle
ボルテッカー '
[[File:|center]]
Type  Electric
Category  uncategorized
PP  15 (max. 24)
Power  120
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Coolness
Appeal  6 ♥♥♥♥♥♥
Jam  0  
User will be more easily startled afterwards.
Condition  Coolness
Appeal  0  
Condition  Coolness
Appeal  0  
Jamming  0  

What this still really needs.

--- 1) If move is a TM/HM, and if so what # in each version.
2) Generation of Creation (I, II, or III)
3) Perhaps: % of causing side-efffect/what side effect it has.

Evkl 04:31, 25 Feb 2005 (UTC)

In addition -

How about adding a box that shows what generation that move was introduced in? That's a fairly valuable piece of information for anyone planning movesets for the older generation games.