Teeter Dance (move): Difference between revisions

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=In other languages=
=In other languages=
* Spanish: '''Danza Caos'''
* Spanish: '''Danza Caos'''
* German: '''Taumeltanz'''


{{Project MoveDex notice}}
{{Project MoveDex notice}}

Revision as of 08:37, 8 February 2008

Teeter Dance
フラフラダンス Teeter Dance
[[File:|center]]
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  4 ♥♥♥♥
Jams the others, and misses one turn of appeals.
Condition  Cute
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Cute
Appeal  0  
Jamming  0  

Teeter Dance is a non-damaging Normal-type move introduced in Generation III.

In the anime


Pokémon

Mime Jr. Mime Jr. glows light-blue and starts dancing. All of the Pokémon around it get confused, glow light-blue, and also start to dance.

Spinda. Spinda starts dancing. Then everyone around it gets confused and starts dancing as well.

Learnset

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • Spanish: Danza Caos
  • German: Taumeltanz

Template:Project MoveDex notice