Skull Bash (move): Difference between revisions

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name=Skull Bash |
name=Skull Bash |
jname=ロケットずつき |
jname=ロケットずつき |
jtrans=??? |
jtrans=Rocket Headbutt |
desc=Tucks in the head, then attacks on the next turn. |
desc=Tucks in the head, then attacks on the next turn. |
type=Normal |
type=Normal |

Revision as of 06:35, 20 January 2007

Skull Bash
ロケットずつき Rocket Headbutt
[[File:|center]]
Type  Normal
Category  uncategorized
PP  15 (max. 24)
Power  100
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  1
Jam  4 ♥♥♥♥
???
Condition  Tough
Appeal  0  
Condition  Tough
Appeal  0  
Jamming  0  

Skull Bash is a very damaging Normal-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

Effect

Generation I

Skull Bash does nothing on the turn it is selected, other than say that the user lowered its head. On the following turn, Skull Bash will do damage, PP will be deducted from it, and it will count as the last move used. Once Skull Bash is selected, the user won't be able to switch out until it is disrupted or fully executed.

If Skull Bash is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user lowers its head, Mirror Move will copy the move that the user executed immediately before using Skull Bash (or fail if it can't).

Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Skull Bash.

In Stadium, Mirror Move will copy Skull Bash on either of the turns it takes to execute.


Generation II and III

On the turn it is selected, Skull Bash will raise the user's Defense.

Learnset

Generation III

By leveling up

By breeding

Template:Project MoveDex notice